diff --git a/Assets/_Alice/Scripts/Base/GameLocal.cs b/Assets/_Alice/Scripts/Base/GameLocal.cs index 27143bb6..0e1bec8b 100644 --- a/Assets/_Alice/Scripts/Base/GameLocal.cs +++ b/Assets/_Alice/Scripts/Base/GameLocal.cs @@ -87,7 +87,7 @@ public class GameLocal : MonoBehaviour if (place == Place.Yangzhou_Hanjiang_TansuoZhongxin_wai) authInfo.shop = 5; if(place == Place.Shandong_Jining_Shangchang_nei) - authInfo.shop = 9; + authInfo.shop = 9; #endif authInfo.gameId = 6; string authJson = JsonUtility.ToJson(authInfo); diff --git a/Assets/_Alice/Scripts/UI/AuthorPanel.cs b/Assets/_Alice/Scripts/UI/AuthorPanel.cs index 3af01348..def043d8 100644 --- a/Assets/_Alice/Scripts/UI/AuthorPanel.cs +++ b/Assets/_Alice/Scripts/UI/AuthorPanel.cs @@ -120,7 +120,7 @@ namespace Common progressText.text = "0%"; _progress = 0; _isAuth = false; - Debug.Log("鉴权成功"); + //Debug.Log("鉴权成功"); //_isAuth = true; //GameManager.Ins.UpdateConf();//修改为本地游戏 float curWaitTime = 0; diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 52fbace0..a4247f2a 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -142,7 +142,9 @@ PlayerSettings: visionOSBundleVersion: 1.0 tvOSBundleVersion: 1.0 bundleVersion: 1.0.0 - preloadedAssets: [] + preloadedAssets: + - {fileID: 11400000, guid: d0f8149c48842b4488cf6fb974cff9a2, type: 2} + - {fileID: 1814176829808956018, guid: 58f40b12bbc864f3c96c6505a9a1e1e3, type: 2} metroInputSource: 0 wsaTransparentSwapchain: 0 m_HolographicPauseOnTrackingLoss: 1