添加云南临沧临翔恒基场景、修改AI离开动画时间
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@@ -37,6 +37,9 @@ public enum Place
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Yunnan_Mile_Jinchen_Shidaiguangchang = 22,
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Xinjiang_Yili_Yining_Wanrong = 23,
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Hunan_Hengyang_Zhuhui_Dongzhoudao = 24,
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Hunan_Hengyang_Zhuhui_Dongzhoudao_nei = -24,
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Yunnan_Lincang_Linxiang_Hengji = 25,
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Yunnan_Lincang_Linxiang_Hengji_Dixia = -25,
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}
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public class GameLocal : MonoBehaviour
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@@ -107,6 +110,10 @@ public class GameLocal : MonoBehaviour
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authInfo.shop = 17;
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if(place == Place.Wulanhaote_Wanda_Shangchang)
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authInfo.shop = 21;
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if(place == Place.Hunan_Hengyang_Zhuhui_Dongzhoudao_nei)
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authInfo.shop = 24;
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if(place == Place.Yunnan_Lincang_Linxiang_Hengji_Dixia)
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authInfo.shop = 25;
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#endif
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authInfo.gameId = 6;
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string authJson = JsonUtility.ToJson(authInfo);
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@@ -121,12 +121,6 @@ public class TaskBox : MonoBehaviour
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public Vector3 spawnCenter = Vector3.zero; // 生成中心点(相对于Spawner的本地坐标)
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private Vector3 spawnRange = new Vector3(); // 在 X/Y/Z 方向的随机范围
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////修改山东济南槐荫晟芙桐场景
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//private Vector3 spawnRange = new Vector3(1f, 0.5f, 1f);//内
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//修改湖南吉首9.11参加场景
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//private Vector3 spawnRange = new Vector3(2f, 1f, 2f);
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//修改山东济南槐荫晟芙桐场景
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//private Vector3 spawnRange = new Vector3(1f, 0.5f, 1f);//外
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//生成宝石堆
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IEnumerator CreateGemPile()
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