添加云南临沧临翔恒基场景、修改AI离开动画时间

This commit is contained in:
ZYT
2025-09-22 18:33:01 +08:00
parent a12ba6a7bf
commit 3cbf3fe067
14 changed files with 236001 additions and 10 deletions

View File

@@ -37,6 +37,9 @@ public enum Place
Yunnan_Mile_Jinchen_Shidaiguangchang = 22,
Xinjiang_Yili_Yining_Wanrong = 23,
Hunan_Hengyang_Zhuhui_Dongzhoudao = 24,
Hunan_Hengyang_Zhuhui_Dongzhoudao_nei = -24,
Yunnan_Lincang_Linxiang_Hengji = 25,
Yunnan_Lincang_Linxiang_Hengji_Dixia = -25,
}
public class GameLocal : MonoBehaviour
@@ -107,6 +110,10 @@ public class GameLocal : MonoBehaviour
authInfo.shop = 17;
if(place == Place.Wulanhaote_Wanda_Shangchang)
authInfo.shop = 21;
if(place == Place.Hunan_Hengyang_Zhuhui_Dongzhoudao_nei)
authInfo.shop = 24;
if(place == Place.Yunnan_Lincang_Linxiang_Hengji_Dixia)
authInfo.shop = 25;
#endif
authInfo.gameId = 6;
string authJson = JsonUtility.ToJson(authInfo);

View File

@@ -121,12 +121,6 @@ public class TaskBox : MonoBehaviour
public Vector3 spawnCenter = Vector3.zero; // 生成中心点相对于Spawner的本地坐标
private Vector3 spawnRange = new Vector3(); // 在 X/Y/Z 方向的随机范围
////修改山东济南槐荫晟芙桐场景
//private Vector3 spawnRange = new Vector3(1f, 0.5f, 1f);//内
//修改湖南吉首9.11参加场景
//private Vector3 spawnRange = new Vector3(2f, 1f, 2f);
//修改山东济南槐荫晟芙桐场景
//private Vector3 spawnRange = new Vector3(1f, 0.5f, 1f);//外
//生成宝石堆
IEnumerator CreateGemPile()