添加吉林长春北湖吾悦广场场景,修改跳关问题(初版)

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ZYT
2025-11-18 11:58:15 +08:00
parent 18db87b49c
commit 9df69089ce
29 changed files with 237112 additions and 22 deletions

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@@ -61,6 +61,7 @@ public enum Place
Jiangsu_Xvzhou_Suning_Guangchang_1=-37,
Shanxi_Baoji_Meixian_TianlongShangcheng = 38,
Hunan_Changde_Lixian_WandaGuangchang=39,
Jilin_Changchun_Beihu_WuyueGuangchang=41,
}
@@ -119,7 +120,7 @@ public class GameLocal : MonoBehaviour
});
authInfo.deviceSn = GetSn();
authInfo.startAt = ConvertTimestampToDateTime(GetTimestamp()) + "";
authInfo.shop = 33;
authInfo.shop = 41;
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
authInfo.shop = (int)place;
if (place == Place.Liaoning_Anshan_Lishan_Dayuecheng)

View File

@@ -93,9 +93,9 @@ public class GameManager : MonoBehaviour
//taskManager.curTaskId = 3;
//taskManager.StartTask();
//打鸡蛋任务
enemy.SetState(3);
taskManager.curTaskId = 4;
taskManager.StartTask();
//enemy.SetState(3);
//taskManager.curTaskId = 4;
//taskManager.StartTask();
}
//修改处添加创建AI角色的方法
@@ -339,10 +339,10 @@ public class GameManager : MonoBehaviour
{
WinPanel.Show();
},10f);
//MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
//{
// wuHui.SetActive(false);
//}, 15f);
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
{
wuHui.SetActive(false);
}, 15f);
}

View File

@@ -191,7 +191,7 @@ public class Enemy : MonoBehaviour
transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 2f);
}
if (state == 4 && hp > 0 && isTimeHit && !isDie)
if (state == 4 && hp > 0 && isTimeHit && !isDie&& !isHit)
{
// 确保计时器不会变成负值
if (curTimeHit > 0)

View File

@@ -206,6 +206,7 @@ public class TaskBox : MonoBehaviour
|| GameLocal.Ins.place == Place.Hebei_Tangshan_Qianan_Tianyuangu
|| GameLocal.Ins.place == Place.Hunan_Hengyang_Zhuhui_Dongzhoudao_nei
|| GameLocal.Ins.place == Place.Jiangsu_Xvzhou_Suning_Guangchang
|| GameLocal.Ins.place == Place.Jiangsu_Xvzhou_Guolou_Oulebao
)
{
spawnRange = new Vector3(1f, 1f, 1f);

View File

@@ -81,9 +81,18 @@ public class TaskManager : MonoBehaviour
public void CreateBox(Vector3 pos,Vector3 eulerAngles,int curId,TaskBoxType boxType)
{
GameObject box=Instantiate(boxPre,pos,Quaternion.identity);
// 根据地点判断是否需要调整高度
Vector3 adjustedPos = pos;
if (GameLocal.Ins.place == Place.Jiangsu_Xvzhou_Guolou_Oulebao||GameLocal.Ins.place == Place.Jiangsu_Xvzhou_Guolou_Oulebao_2)
{
// 仅在该地点将高度设置为0.3
adjustedPos = new Vector3(pos.x, 0.5f, pos.z);
}
GameObject box = Instantiate(boxPre, adjustedPos, Quaternion.identity);
box.transform.eulerAngles = eulerAngles;
box.GetComponent<TaskBox>().Init(curId,boxType);
box.GetComponent<TaskBox>().Init(curId, boxType);
}
public GameObject CreateGem(int id,Vector3 pos,int gemId)
@@ -131,21 +140,66 @@ public class TaskManager : MonoBehaviour
seekGem.GetGem(rangeIndex<=7 ? 1:2);
getGemIndex--;
}
public void CheckBubblesTaskCompletion()
{
if (curTaskId != 1)
{
Debug.Log($"CheckBubblesTaskCompletion: 当前不是气泡任务curTaskId={curTaskId},跳过检查");
return; // 确保当前是气泡任务
}
Debug.Log($"CheckBubblesTaskCompletion: 检查气泡任务完成条件 - getGemIndex={getGemIndex}, isWin={tasks[curTaskId].isWin}");
// 检查是否所有宝石都已收集且任务完成
if (getGemIndex <= 0 && tasks[curTaskId].isWin)
{
Debug.Log($"CheckBubblesTaskCompletion: 气泡任务完成条件满足,准备完成任务");
CompleteTask();
}
else
{
Debug.Log($"CheckBubblesTaskCompletion: 气泡任务未完成 - 剩余宝石:{getGemIndex}, 任务胜利状态:{tasks[curTaskId].isWin}");
}
}
public void GetBubblesGem(GameObject gem)
{
Debug.Log($"GetBubblesGem: 开始处理气泡宝石获取 - gem:{gem.name}, isGetGem:{isGetGem}");
var bubblesGem = gem.transform.GetComponent<BubblesGem>();
if(bubblesGem==null||isGetGem)
return;
if (tasks[curTaskId].isWin|| getGemIndex==1)
if (bubblesGem == null)
{
bubblesGem.GetGem(3);
getGemIndex--;
Debug.LogError("GetBubblesGem: 未找到BubblesGem组件");
return;
}
int rangeIndex=Random.Range(1,11);
bubblesGem.GetGem(rangeIndex<=7 ? 1:2);
getGemIndex--;
if (isGetGem)
{
Debug.LogWarning("GetBubblesGem: 正在获取宝石中,跳过重复获取");
return;
}
Debug.Log($"GetBubblesGem: 当前状态 - curTaskId:{curTaskId}, getGemIndex:{getGemIndex}, isWin:{tasks[curTaskId].isWin}");
if (tasks[curTaskId].isWin || getGemIndex == 1)
{
Debug.Log($"GetBubblesGem: 获取最终宝石 - 类型3");
bubblesGem.GetGem(3);
getGemIndex--;
Debug.Log($"GetBubblesGem: 最终宝石获取完成,剩余宝石数:{getGemIndex}");
}
else
{
int rangeIndex = Random.Range(1, 11);
int gemType = rangeIndex <= 7 ? 1 : 2;
Debug.Log($"GetBubblesGem: 获取普通宝石 - 随机值:{rangeIndex}, 宝石类型:{gemType}");
bubblesGem.GetGem(gemType);
getGemIndex--;
Debug.Log($"GetBubblesGem: 普通宝石获取完成,剩余宝石数:{getGemIndex}");
}
// 每次获取宝石后检查任务是否完成
Debug.Log("GetBubblesGem: 开始检查任务完成条件");
CheckBubblesTaskCompletion();
}
public void GetCarrotGem(GameObject gem)

View File

@@ -0,0 +1,13 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using XUI;
public class GameovePanel : UIBehaviour
{
public static void Show()
{
WorldUIManager.Ins.Cover("UI/GameovePanel", false);
}
}

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