fix:调整鸡蛋攻击
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@@ -76,10 +76,8 @@ public class GameManager : MonoBehaviour
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HUDPanel.Show();
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taskManager.bg.SetActive(true);
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CreateEnemy(new Vector3(0,1,5), new Vector3(0,180,0));
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// enemy.SetState(2);
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// taskManager.curTaskId = 2;
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// taskManager.StartTask();
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// taskManager.curTaskId = 3;
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// taskManager.StartTask();
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@@ -196,9 +194,9 @@ public class GameManager : MonoBehaviour
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public GameObject CreateGemKey(Vector3 pos,Vector3 eulerAngles,Transform box)
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{
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var key= Instantiate(gemKeyPre, pos,Quaternion.identity);
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key.transform.eulerAngles = eulerAngles;
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key.transform.parent = box;
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var key= Instantiate(gemKeyPre, pos,Quaternion.identity,box);
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key.transform.localEulerAngles = eulerAngles;
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key.transform.localPosition = pos;
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return key;
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}
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@@ -220,6 +218,8 @@ public class GameManager : MonoBehaviour
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public void PlayerHit()
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{
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if(enemy.isDie)
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return;
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//玩家UI模糊
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HUDPanel.Ins.ShowEgg();
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Debug.Log("击中玩家");
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@@ -228,6 +228,8 @@ public class GameManager : MonoBehaviour
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public void EnemyHit(Vector3 pos)
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{
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if(enemy.isDie)
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return;
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enemy.Hit();
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PlaySound3DRPC("1.49",enemy.transform,true);
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CreateEggEx(pos);
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@@ -80,7 +80,7 @@ public class CarrotGem : MonoBehaviour
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{
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LaunchTowards(GameManager.Ins.playerRightHand.transform);
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yield return !_isMove;
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GameManager.Ins.PlaySound2DRPC("1.13");
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GameManager.Ins.PlaySound2DRPC("1.51");
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_isGet = true;
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yield return new WaitForSeconds(4f);
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GameManager.Ins.taskManager.CompleteTask();
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@@ -19,6 +19,8 @@ public class TaskBox : MonoBehaviour
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public GameObject[] effectObjs;
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public TaskBoxType taskBoxType;
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public Transform lockPos;
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[Header("References")]
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public ParticleSystem explosionEffect; // 宝箱爆炸烟雾粒子
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@@ -58,16 +60,9 @@ public class TaskBox : MonoBehaviour
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transform.eulerAngles = new Vector3(0, 180, 0);
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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{
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if (!isOpen)
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{
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GameManager.Ins.playerRightHand.ChangeHand();
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var key = GameManager.Ins.playerRightHand.gemKey;
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_gemKey= GameManager.Ins.CreateGemKey(key.transform.position,key.transform.eulerAngles,transform);
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GameManager.Ins.PlaySound2DRPC("1.39");
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StartCoroutine(CreatePuzzle());
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isOpen = true;
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}
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},6f);
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if(!isOpen)
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GameManager.Ins.playerRightHand.MoveGemKey(lockPos,GetKey);
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},12f);
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}
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}
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@@ -215,17 +210,29 @@ public class TaskBox : MonoBehaviour
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Destroy(gameObject);
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}
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private GameObject _gemKey;
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private void OnTriggerEnter(Collider other)
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private void Update()
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{
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if (other.tag == "GemKey")
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if (taskBoxType == TaskBoxType.TaskEndBox&&GameManager.Ins.playerRightHand.gemKeyUp!=null)
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{
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GameManager.Ins.playerRightHand.ChangeHand();
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var key = GameManager.Ins.playerRightHand.gemKey;
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_gemKey= GameManager.Ins.CreateGemKey(key.transform.position,key.transform.eulerAngles,transform);
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GameManager.Ins.PlaySound2DRPC("1.39");
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StartCoroutine(CreatePuzzle());
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isOpen = true;
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var dir = Vector3.Distance(GameManager.Ins.playerRightHand.gemKeyUp.position, lockPos.position);
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if (dir < 0.1f)
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{
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GetKey();
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}
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}
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}
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public void GetKey()
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{
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if(isOpen)
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return;
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GameManager.Ins.playerRightHand.ChangeHand();
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var key = GameManager.Ins.playerRightHand.gemKey;
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_gemKey= GameManager.Ins.CreateGemKey(new Vector3(0,0.2f,0.3f),new Vector3(0,90,90),transform);
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GameManager.Ins.PlaySound2DRPC("1.39");
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StartCoroutine(CreatePuzzle());
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Destroy(key);
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isOpen = true;
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}
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private GameObject _gemKey;
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}
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@@ -25,6 +25,7 @@ public class RightHand : MonoBehaviour
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public GameObject gemKeyHand;
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public GameObject gemKey;
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public Transform gemKeyUp;
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public GameObject skillet;
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public GameObject skilletEx;
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@@ -161,8 +162,9 @@ public class RightHand : MonoBehaviour
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item.SetActive(true);
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}
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yield return new WaitForSeconds(3f);
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gems[0].transform.DOMove(gems[1].transform.position, 2f);
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gems[2].transform.DOMove(gems[1].transform.position, 2f).OnComplete(()=>
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Vector3 targetLocalPos = gems[1].transform.localPosition;
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gems[0].transform.DOLocalMove(targetLocalPos, 2f);
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gems[2].transform.DOLocalMove(targetLocalPos, 2f).OnComplete(()=>
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{
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GameManager.Ins.PlaySound2DRPC("1.37");
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GameManager.Ins.PlaySound2DRPC("1.14");
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@@ -175,6 +177,16 @@ public class RightHand : MonoBehaviour
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});
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}
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public void MoveGemKey(Transform target,Action cb)
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{
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gemKey.transform.parent = null;
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gemKey.transform.DOMove(target.position, 2f).OnComplete(() =>
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{
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cb();
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});
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gemKey.transform.DORotate(new Vector3(0, -90, 90), 2f);
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}
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public void ChangeHand()
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{
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hand.SetActive(true);
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@@ -31,7 +31,7 @@ public class EggBullet : MonoBehaviour
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private float arrivalThreshold = 0.1f; // 到达目标的容差
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[Header("Bouncing Mode Settings")]
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private int bounceCount = 3; // 弹跳次数
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private int bounceCount = 2; // 弹跳次数
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private float bounceHeight = 1.5f; // 弹跳高度
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[Header("Curved Mode Settings")]
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@@ -49,7 +49,6 @@ public class EggBullet : MonoBehaviour
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type = EggBulletType.EnemyType;
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isDie = false;
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int id = Random.Range(1, 4);
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//id = 3;
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flyMode = (FlyMode)id;
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_enemyTran = GameManager.Ins.enemy.body;
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_playerTran = GameLocal.Ins.self.transform;
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@@ -15,7 +15,6 @@ public class CarrotGemTask : Task
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base.StartTask();
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winTaskTime = Random.Range(40, 61);
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endTaskTime = 60;
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GameManager.Ins.playerRightHand._isOpenLine = false;
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}
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@@ -45,11 +45,11 @@ public class HUDPanel : UIBehaviour
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go.rectTransform.anchoredPosition=new Vector2(randomX,randomY);
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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{
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go.GetComponent<CanvasGroup>().DOFade(0, 3).OnComplete(() =>
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go.GetComponent<CanvasGroup>().DOFade(0, 2).OnComplete(() =>
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{
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Destroy(go.gameObject);
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});
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},3f);
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},2f);
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}
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