fix:调整鸡蛋攻击

This commit is contained in:
bzx
2025-07-25 14:30:55 +08:00
parent 63cb40609a
commit e41ca6923d
24 changed files with 40033 additions and 90 deletions

View File

@@ -76,10 +76,8 @@ public class GameManager : MonoBehaviour
HUDPanel.Show();
taskManager.bg.SetActive(true);
CreateEnemy(new Vector3(0,1,5), new Vector3(0,180,0));
// enemy.SetState(2);
// taskManager.curTaskId = 2;
// taskManager.StartTask();
// taskManager.curTaskId = 3;
// taskManager.StartTask();
@@ -196,9 +194,9 @@ public class GameManager : MonoBehaviour
public GameObject CreateGemKey(Vector3 pos,Vector3 eulerAngles,Transform box)
{
var key= Instantiate(gemKeyPre, pos,Quaternion.identity);
key.transform.eulerAngles = eulerAngles;
key.transform.parent = box;
var key= Instantiate(gemKeyPre, pos,Quaternion.identity,box);
key.transform.localEulerAngles = eulerAngles;
key.transform.localPosition = pos;
return key;
}
@@ -220,6 +218,8 @@ public class GameManager : MonoBehaviour
public void PlayerHit()
{
if(enemy.isDie)
return;
//玩家UI模糊
HUDPanel.Ins.ShowEgg();
Debug.Log("击中玩家");
@@ -228,6 +228,8 @@ public class GameManager : MonoBehaviour
public void EnemyHit(Vector3 pos)
{
if(enemy.isDie)
return;
enemy.Hit();
PlaySound3DRPC("1.49",enemy.transform,true);
CreateEggEx(pos);