fix:调整鸡蛋攻击
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@@ -76,10 +76,8 @@ public class GameManager : MonoBehaviour
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HUDPanel.Show();
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taskManager.bg.SetActive(true);
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CreateEnemy(new Vector3(0,1,5), new Vector3(0,180,0));
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// enemy.SetState(2);
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// taskManager.curTaskId = 2;
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// taskManager.StartTask();
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// taskManager.curTaskId = 3;
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// taskManager.StartTask();
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@@ -196,9 +194,9 @@ public class GameManager : MonoBehaviour
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public GameObject CreateGemKey(Vector3 pos,Vector3 eulerAngles,Transform box)
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{
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var key= Instantiate(gemKeyPre, pos,Quaternion.identity);
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key.transform.eulerAngles = eulerAngles;
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key.transform.parent = box;
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var key= Instantiate(gemKeyPre, pos,Quaternion.identity,box);
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key.transform.localEulerAngles = eulerAngles;
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key.transform.localPosition = pos;
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return key;
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}
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@@ -220,6 +218,8 @@ public class GameManager : MonoBehaviour
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public void PlayerHit()
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{
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if(enemy.isDie)
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return;
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//玩家UI模糊
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HUDPanel.Ins.ShowEgg();
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Debug.Log("击中玩家");
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@@ -228,6 +228,8 @@ public class GameManager : MonoBehaviour
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public void EnemyHit(Vector3 pos)
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{
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if(enemy.isDie)
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return;
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enemy.Hit();
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PlaySound3DRPC("1.49",enemy.transform,true);
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CreateEggEx(pos);
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