fix:调整鸡蛋攻击
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@@ -45,11 +45,11 @@ public class HUDPanel : UIBehaviour
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go.rectTransform.anchoredPosition=new Vector2(randomX,randomY);
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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{
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go.GetComponent<CanvasGroup>().DOFade(0, 3).OnComplete(() =>
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go.GetComponent<CanvasGroup>().DOFade(0, 2).OnComplete(() =>
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{
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Destroy(go.gameObject);
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});
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},3f);
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},2f);
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}
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