using System; using System.Collections; using System.Collections.Generic; using UnityEngine; public class LookCamera : MonoBehaviour { private void Update() { // 平滑朝向玩家 Vector3 targetDir = GameLocal.Ins.self.transform.position - transform.position; targetDir.y = 0f; Quaternion targetRotation = Quaternion.LookRotation(targetDir); transform.rotation = Quaternion.Slerp(transform.rotation, targetRotation, Time.deltaTime * 2f); } }