using System.Collections; using System.Collections.Generic; using UnityEngine; public class BattleTask : Task { public override void StartTask() { base.StartTask(); winTaskTime = Random.Range(60*3, 60*4+1); endTaskTime = 60*3; GameManager.Ins.playerRightHand.ChangeSkillet(); } public override void CompleteTask() { base.CompleteTask(); } public override void EndTask() { base.EndTask(); GameManager.Ins.EnemyTimeHit(); } }