60 lines
1.1 KiB
C#
60 lines
1.1 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class Task : MonoBehaviour
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{
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public int taskId;
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public List<GameObject> curGems = new List<GameObject>();
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public bool isStartTask;
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public float winTaskTime;
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public float endTaskTime;
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public float curTaskTime;
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public bool isWin;
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public bool isEnd;
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public virtual void Init()
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{
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}
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public virtual void StartTask()
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{
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if(isStartTask)
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return;
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isStartTask = true;
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isWin = false;
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isEnd = false;
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curTaskTime = 0;
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}
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public virtual void Update()
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{
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if(!isStartTask)
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return;
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curTaskTime += Time.deltaTime;
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if (!isWin && curTaskTime >= winTaskTime)
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isWin = true;
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if (!isEnd && curTaskTime >= endTaskTime)
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EndTask();
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}
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public virtual void EndTask()
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{
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isEnd = true;
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}
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public virtual void CompleteTask()
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{
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isEnd = true;
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isWin = true;
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}
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}
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