26 lines
519 B
C#
26 lines
519 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class BattleTask : Task
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{
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public override void StartTask()
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{
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base.StartTask();
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winTaskTime = Random.Range(60*3, 60*4+1);
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endTaskTime = 60*3;
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GameManager.Ins.playerRightHand.ChangeSkillet();
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}
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public override void CompleteTask()
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{
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base.CompleteTask();
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}
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public override void EndTask()
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{
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base.EndTask();
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GameManager.Ins.EnemyTimeHit();
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}
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}
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