添加过程中拼刺刀完整版,添加湖南株洲万达神农城潮玩社场景
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@@ -3793,7 +3793,7 @@ Transform:
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m_GameObject: {fileID: 386243493}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0.7071068, z: 0, w: 0.7071068}
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m_LocalPosition: {x: 13.42, y: 0, z: 3.59}
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m_LocalPosition: {x: 12.43, y: 0, z: 3.47}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@@ -9370,7 +9370,7 @@ MonoBehaviour:
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IncludeChildColliders: 0
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RuntimeFollower: {fileID: 0}
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colliderMaxDistance: 100
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lastTimeMaxDistanceCalced: 639012212281030474
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lastTimeMaxDistanceCalced: 639020826570283881
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--- !u!82 &675942809
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AudioSource:
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m_ObjectHideFlags: 0
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242413
Assets/_DefendNJ/Scenes/Hunan_Zhuzhou_Wanda_Shennongcheng_Chaowanshe.unity
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242413
Assets/_DefendNJ/Scenes/Hunan_Zhuzhou_Wanda_Shennongcheng_Chaowanshe.unity
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File diff suppressed because it is too large
Load Diff
@@ -0,0 +1,7 @@
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fileFormatVersion: 2
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guid: 1310aa8f4f0061241b762cc3ee296e27
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -173,7 +173,7 @@ public class GameManager : NetworkBehaviour
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[SyncVar]
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public long vistEnd = 0;
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// 总游玩时长
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private int vistAllTime = (int)(60*2);//开启最后拼刺刀模式
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private int vistAllTime = (int)(60*7);//开启最后拼刺刀模式
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[SyncVar]
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public string settleData = "";
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@@ -575,19 +575,45 @@ public class GameManager : NetworkBehaviour
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}
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else
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{
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// 修复:检查 AiInfos[1] 是否存在
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if (AiInfos.ContainsKey(1))
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// 非指定场地也需要防重叠
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int posId = Mathf.Clamp(i / 3, 0, enemyStartPosCount - 1);
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Vector3 basePosition = GameLocal.Ins.enemyStartPos[posId].position;
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// 在基础位置上添加随机偏移
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Vector3 randomOffset = new Vector3(
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Random.Range(-1.5f, 1.5f),
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0,
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Random.Range(-1.5f, 1.5f)
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);
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Vector3 spawnPosition = basePosition + randomOffset;
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// 检查位置是否有效
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bool positionValid = true;
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foreach (var existingEnemy in EnemyList.Values)
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{
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playerAi.transform.position = GameLocal.Ins.endPlayerStartPos.position;
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playerAi.transform.eulerAngles = AiInfos[1].EulerAngles;
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if (Vector3.Distance(spawnPosition, existingEnemy.transform.position) < 0.8f)
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{
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positionValid = false;
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break;
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}
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}
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else
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// 如果位置无效,尝试另一个偏移
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if (!positionValid)
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{
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Debug.LogError("AiInfos 中不存在键为 1 的条目,无法设置玩家AI的欧拉角");
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// 使用默认位置和角度
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playerAi.transform.position = GameLocal.Ins.endPlayerStartPos?.position ?? Vector3.zero;
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playerAi.transform.eulerAngles = Vector3.zero;
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randomOffset = new Vector3(
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Random.Range(-2.0f, 2.0f),
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0,
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Random.Range(-2.0f, 2.0f)
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);
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spawnPosition = basePosition + randomOffset;
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}
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enemy.transform.position = spawnPosition;
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int targetPosId = Mathf.Clamp(i / 3, 0, enemyEndPosCount - 1);
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enemy.transform.eulerAngles = targetPos[targetPosId].eulerAngles;
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}
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PlayerAI playerAI = playerAi.GetComponent<PlayerAI>();
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@@ -675,7 +701,7 @@ public class GameManager : NetworkBehaviour
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{
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if(!isStart|| gameState== GameState.EndEvent)
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return;
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GetRoundEnemy();
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if(isPkEvent ==true )
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{
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SetGameState(GameState.PKEvent );
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@@ -685,7 +711,7 @@ public class GameManager : NetworkBehaviour
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SetGameState(GameState.Playing );
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}
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GetRoundEnemy();
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}, roundWaveTime);
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}
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@@ -838,7 +864,6 @@ public class GameManager : NetworkBehaviour
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if (isPk)
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{
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isPkEvent = true;
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gameState = GameState.PKEvent;
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PlayEndEvent(false);
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}
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else
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