using System.Collections; using System.Collections.Generic; using UnityEngine; public class PHR01Gun : Launcher { // public void Start() // { // if (isServer) // { // type = GunType.PHR01Gun; // GunInfo gunInfo = GameManager.Ins.GunInfos[type][1]; // shootRate = gunInfo.ShootRate; // recoil = gunInfo.Recoil; // } // } }