using System.Collections; using System.Collections.Generic; using UnityEngine; public class Boss : Zombie { public GameObject touObj; // public override void DoAttack() // { // float[] atkStates=new float[3]{0,0.5f,1}; // int atkStateId=Random.Range(0,3); // AnimatorComponent.SetFloat("atkState",atkStates[atkStateId]); // base.DoAttack(); // } }