using System; using UnityEngine; public class NXR03 : Enemy { public GameObject bomb; public void Start() { if (isServer) { behaviorTree.RegisterEvent("DelSelf", DelSelf2); } } public override void UpdateRotation() { } // public void DelSelf() // { // if (isServer) // { // GameManager.Ins.DeleteEnemy(id); // CreatExplosion(); // } // } // 自毁 public void DelSelf2() { ApplyDamage(99999, null, null); } public void FireBomb() { bomb.SetActive(false); if (isServer) { //GameManager.Ins.CreateBomb(bomb.transform.position, bomb.transform.eulerAngles); } } }