using System.Collections; using System.Collections.Generic; using UnityEngine; public class Boss : Zombie { public GameObject touObj; public override void DoAttack() { float[] atkStates=new float[3]{0,0.5f,1}; int atkStateId=Random.Range(0,3); AnimatorComponent.SetFloat("atkState",atkStates[atkStateId]); base.DoAttack(); } }