Files
DefendNJ/Assets/_DefendNJ/Scripts/SettlePanel.cs

61 lines
2.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using LitJson;
using NaughtyAttributes;
using TMPro;
using UnityEngine;
public class SettlePanel : MonoBehaviour
{
public GameObject settlePre;
public TextMeshProUGUI text;
/// <summary>
/// 预制体父节点
/// </summary>
public GameObject Node;
public static void Show()
{
WorldUIManager.Ins.Cover("UI/SettlePanel", false);
}
public void Start()
{
// Dictionary<string, SettleInfo> tempDictionary = JsonMapper.ToObject<Dictionary<string, SettleInfo>>(GameManager.Ins.settleData);
//
// text.color = Color.yellow;
// text.text = "完成";
//
// // 创建最终的字典,将 string 转换为 int
// Dictionary<int, SettleInfo> playerDictionary = new Dictionary<int, SettleInfo>();
// foreach (var entry in tempDictionary)
// {
// // 将键转换为 int
// int key = int.Parse(entry.Key);
// playerDictionary[key] = entry.Value;
// }
// var sortedPlayerDictionary = playerDictionary.OrderByDescending(pair => pair.Value.Score)
// .ToDictionary(pair => pair.Key, pair => pair.Value);
// // 打印排序后的结果
//
// int ranking = 0;
// foreach (SettleInfo info in sortedPlayerDictionary.Values)
// {
// bool isShow;
// ranking++;
// isShow = GameLocal.Ins.self.index == info.playerName ? true : false;
// CreateSettleItem("玩家" + info.playerName.ToString(), info.Score, ranking, info.Title, isShow);
//
// }
}
public void CreateSettleItem(string playerName, int Score, int Ranking, string Title, bool isShow)
{
GameObject item = Instantiate(settlePre, Node.transform);
item.GetComponent<SettleItem>().Init(playerName, Score, Ranking, Title, isShow);
}
}