Files
DefendNJ/Assets/_DefendNJ/Scripts/Zombie/Boss.cs

16 lines
397 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class Boss : Zombie
{
public GameObject touObj;
// public override void DoAttack()
// {
// float[] atkStates=new float[3]{0,0.5f,1};
// int atkStateId=Random.Range(0,3);
// AnimatorComponent.SetFloat("atkState",atkStates[atkStateId]);
// base.DoAttack();
// }
}