16 lines
326 B
C#
16 lines
326 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class CommanderEnemy : Enemy
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{
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public override void CreateItem()
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{
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base.CreateItem();
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for (int i = 0; i < 2; i++)
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{
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GameManager.Ins.CreateEnemyPlane(GameLocal.Ins.planePos[i]);
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}
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}
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}
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