Files
DefendNJ/Assets/_DefendNJ/Scripts/Enemys/Enemy/EndEnemy.cs

29 lines
469 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class EndEnemy : Enemy
{
public bool isGetTarget;
public override void OnUpdate()
{
// if (!isGetTarget)
// {
// GetTarget();
// }
base.OnUpdate();
}
public void GetTarget()
{
if (target != null)
{
isGetTarget = true;
return;
}
target = GameManager.Ins.GetPlayerAi(transform);
}
}