Files
DefendNJ/Assets/_DefendNJ/Scripts/Bullets/EnemyBullet.cs
2025-10-14 18:17:45 +08:00

24 lines
603 B
C#

using System.Collections;
using System.Collections.Generic;
using DragonLi.Frame;
using Mirror;
using UnityEngine;
public class EnemyBullet : Bullet
{
[Server]
public override void OnSpawn(int ownerIndex, Vector3 recoil, float recoilCount)
{
base.OnSpawn(ownerIndex, recoil, recoilCount);
type = BulletType.Enemy;
//BulletInfo bulletInfo = GameManager.Ins.BulletInfos[type];
damage = 100;
deToughness = 1;
}
public override void OnApplyDamage(IDamagable damagable)
{
damagable.ApplyDamage(damage, ownerIndex, transform);
}
}