20 lines
373 B
C#
20 lines
373 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Mirror;
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using UnityEngine;
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public class GunAiComponent : Launcher
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{
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public override void Start()
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{
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}
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public void AiShoot()
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{
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SpawnBullet(-1, (bulletPoint.position + bulletPoint.forward * 1f) - bulletPoint.position);
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SpawnShell();
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SpawnMuzzle();
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}
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}
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