Files

27 lines
667 B
C#

using System.Collections;
using System.Collections.Generic;
using BehaviorDesigner.Runtime;
using DinosaurAge;
using DragonLi.Core;
using Mirror;
using UnityEngine;
public class Door : NetworkBehaviour
{
public Collider doorCollider;
public void Start()
{
if (isServer|| isClient)
{
doorCollider.enabled = true;
transform.parent = GameManager.Ins.museumScene.transform;
transform.position = GameManager.Ins.doorPos.position;
}
MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
{
GameInit.Ins. GoDinosaurScene();
},10f,this);
}
}