27 lines
667 B
C#
27 lines
667 B
C#
using System.Collections;
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using System.Collections.Generic;
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using BehaviorDesigner.Runtime;
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using DinosaurAge;
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using DragonLi.Core;
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using Mirror;
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using UnityEngine;
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public class Door : NetworkBehaviour
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{
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public Collider doorCollider;
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public void Start()
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{
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if (isServer|| isClient)
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{
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doorCollider.enabled = true;
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transform.parent = GameManager.Ins.museumScene.transform;
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transform.position = GameManager.Ins.doorPos.position;
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}
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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{
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GameInit.Ins. GoDinosaurScene();
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},10f,this);
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}
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}
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