添加公司一楼大厅室外,宁夏银川金凤新华联广场场景,添加指引系统
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@@ -118,6 +118,8 @@ public class Boss : Enemy
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endValue = 18f;
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if (GameInit.Ins.gamePlace == GamePlace.Gansu_Jinchang_Jinchuan_Shijiguangchang_Shiwai)
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endValue = 0.51f;
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if (GameInit.Ins.gamePlace == GamePlace.Ningxia_Yinchuan_Jinfeng_XinhualianGuangchang)
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endValue = 15.75f;
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if(GameInit.Ins.gamePlace == GamePlace.Shandong_Jining_Shangchang)
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{
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transform.DOMove(new Vector3(11.5f,transform.position.y,3.68f), 4).OnComplete(() =>
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@@ -413,6 +415,21 @@ public class Boss : Enemy
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Both();
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Ningxia_Yinchuan_Jinfeng_XinhualianGuangchang)
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{
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transform.DOMove(new Vector3(15.09f, 3f, 15.75f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Company1FloorShiwai)
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{
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transform.DOMove(new Vector3(-0.85f, 3f, 22.41f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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@@ -641,6 +641,21 @@ public class DropShip : Enemy
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_isShow = false;
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Company1FloorShiwai)
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{
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transform.DOMove(new Vector3(1.59f, 5f, 20.24f), 4).OnComplete(() =>
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{
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isAttack = true;
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foreach (var item in tailGas)
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{
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item.SetActive(true);
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}
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bloodSlider.gameObject.SetActive(true);
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isShield = false;
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shieldObj.SetActive(false);
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_isShow = false;
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});
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}
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else
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{
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@@ -404,6 +404,20 @@ public class Leviathan : Enemy
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Both();
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});
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}
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else if (GameInit.Ins.gamePlace == GamePlace.Hebei_Hengshui_Xinji_WandaGuangchang)
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{
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transform.DOMove(new Vector3(0.3f, -3.5f, 2.8f), 2).OnComplete(() =>
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{
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Both();
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});
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}
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else if (GameInit.Ins.gamePlace == GamePlace.Company1FloorShiwai)
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{
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transform.DOMove(new Vector3(-10.91f, 1.5f, 25.15f), 2).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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@@ -389,6 +389,20 @@ public class MachineDragon : Enemy
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Both();
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});
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}
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else if (GameInit.Ins.gamePlace == GamePlace.Ningxia_Yinchuan_Jinfeng_XinhualianGuangchang)
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{
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transform.DOMove(new Vector3(5.88f, 0f, -1.08f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else if (GameInit.Ins.gamePlace == GamePlace.Company1FloorShiwai)
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{
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transform.DOMove(new Vector3(-4.48f, 0f, 21.35f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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