添加河北唐山迁安天元古场景
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@@ -284,6 +284,13 @@ public class Boss : Enemy
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Both();
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Hebei_Tangshan_Qianan_Tianyuangu)
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{
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transform.DOMove(new Vector3(0.56f, 3f, 8.01f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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transform.DOMoveZ(endValue, 4).OnComplete(() =>
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@@ -439,6 +439,21 @@ public class DropShip : Enemy
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_isShow = false;
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Hebei_Tangshan_Qianan_Tianyuangu)
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{
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transform.DOMove(new Vector3(8.17f, 5f, -2.49f), 4).OnComplete(() =>
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{
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isAttack = true;
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foreach (var item in tailGas)
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{
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item.SetActive(true);
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}
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bloodSlider.gameObject.SetActive(true);
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isShield = false;
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shieldObj.SetActive(false);
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_isShow = false;
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});
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}
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else
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{
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transform.DOMoveZ(endValue, 4).OnComplete(() =>
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@@ -273,6 +273,13 @@ public class Leviathan : Enemy
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Both();
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});
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}
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else if(GameInit.Ins.gamePlace == GamePlace.Hebei_Tangshan_Qianan_Tianyuangu)
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{
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transform.DOMove(new Vector3(0.29f,-3.5f,18.49f),2).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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transform.DOMoveZ(-15f, 2).OnComplete(() =>
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@@ -265,6 +265,13 @@ public class MachineDragon : Enemy
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Both();
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});
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}
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else if(GameInit.Ins.gamePlace == GamePlace.Hebei_Tangshan_Qianan_Tianyuangu)
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{
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transform.DOMove(new Vector3(0f,0f,8.5f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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transform.DOMoveZ(endValue, 4).OnComplete(() =>
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@@ -518,6 +518,10 @@ public class GameManager : MonoBehaviour
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{
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EnergyPump.transform.position = new Vector3(-3.23f, 0, 5.47f);
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}
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if (GameInit.Ins.gamePlace == GamePlace.Hebei_Tangshan_Qianan_Tianyuangu)
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{
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EnergyPump.transform.position = new Vector3(2f, 0, 2f);
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}
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EnergyPumpTag++;
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EnergyPump.GetComponent<EnergyPump>().Init(EnergyPumpTag);
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}
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