添加云南临沧临湘恒基地下场景
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@@ -488,6 +488,10 @@ public class GameManager : MonoBehaviour
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{
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EnergyPump.transform.position = new Vector3(1.8f, 0, 2.4f);
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}
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if (GameInit.Ins.gamePlace == GamePlace.Yunnan_Lincang_Linxiang_Hengji_Dixia)
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{
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EnergyPump.transform.position = new Vector3(0.03f, 0, 6.48f);
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}
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EnergyPumpTag++;
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EnergyPump.GetComponent<EnergyPump>().Init(EnergyPumpTag);
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}
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