添加广东深圳光明万达场景
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@@ -263,6 +263,13 @@ public class Boss : Enemy
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Both();
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Guangdong_Shenzhen_Guangming_Wanda)
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{
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transform.DOMove(new Vector3(-3.75f, 3f, 1.33f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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transform.DOMoveZ(endValue, 4).OnComplete(() =>
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@@ -409,6 +409,21 @@ public class DropShip : Enemy
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_isShow = false;
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Guangdong_Shenzhen_Guangming_Wanda)
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{
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transform.DOMove(new Vector3(11.37f, 5f, -1.32f), 4).OnComplete(() =>
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{
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isAttack = true;
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foreach (var item in tailGas)
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{
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item.SetActive(true);
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}
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bloodSlider.gameObject.SetActive(true);
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isShield = false;
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shieldObj.SetActive(false);
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_isShow = false;
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});
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}
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else
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{
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transform.DOMoveZ(endValue, 4).OnComplete(() =>
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@@ -252,6 +252,13 @@ public class Leviathan : Enemy
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Both();
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});
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}
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else if(GameInit.Ins.gamePlace == GamePlace.Guangdong_Shenzhen_Guangming_Wanda)
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{
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transform.DOMove(new Vector3(-11.1f,-3.5f,10.8f),2).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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transform.DOMoveZ(-15f, 2).OnComplete(() =>
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@@ -237,6 +237,13 @@ public class MachineDragon : Enemy
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Both();
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});
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}
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else if(GameInit.Ins.gamePlace == GamePlace.Guangdong_Shenzhen_Guangming_Wanda)
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{
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transform.DOMove(new Vector3(-5.43f,0f,2.01f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else if(GameInit.Ins.gamePlace == GamePlace.Xinjiang_Yili_Yining_Wanrong)
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{
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transform.DOMove(new Vector3(-3.87f,0f,0.79f), 4).OnComplete(() =>
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@@ -51,6 +51,8 @@ public enum GamePlace
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Yunnan_Lincang_Linxiang_Hengji = 25,
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Yunnan_Lincang_Linxiang_Hengji_Dixia = -25,
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Guangxi_Guilin_Gongcheng_Shijixincheng = 26,
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Guangdong_Shenzhen_Guangming_Wanda = 27,
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Gansu_Jinchang_Jinchuan_Shijiguangchang = 28,
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}
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public class GameManager : MonoBehaviour
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@@ -497,6 +499,10 @@ public class GameManager : MonoBehaviour
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{
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EnergyPump.transform.position = new Vector3(-5.41f, 0, 10.96f);
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}
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if (GameInit.Ins.gamePlace == GamePlace.Guangdong_Shenzhen_Guangming_Wanda)
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{
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EnergyPump.transform.position = new Vector3(-0.62f, 0, 1.07f);
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}
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EnergyPumpTag++;
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EnergyPump.GetComponent<EnergyPump>().Init(EnergyPumpTag);
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}
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