添加退出APP功能,安徽宿州砀山古城商业街苏州场景
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@@ -406,6 +406,13 @@ public class Boss : Enemy
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Both();
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Anhui_Suzhou_Yueshan_Guchengshangyejie_2)
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{
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transform.DOMove(new Vector3(-2.23f, 3f, 1.7f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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@@ -626,6 +626,21 @@ public class DropShip : Enemy
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_isShow = false;
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Anhui_Suzhou_Yueshan_Guchengshangyejie_2)
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{
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transform.DOMove(new Vector3(2.44f, 5f, 6.64f), 4).OnComplete(() =>
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{
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isAttack = true;
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foreach (var item in tailGas)
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{
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item.SetActive(true);
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}
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bloodSlider.gameObject.SetActive(true);
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isShield = false;
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shieldObj.SetActive(false);
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_isShow = false;
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});
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}
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else
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{
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@@ -397,6 +397,13 @@ public class Leviathan : Enemy
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Both();
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});
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}
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else if (GameInit.Ins.gamePlace == GamePlace.Anhui_Suzhou_Yueshan_Guchengshangyejie_2)
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{
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transform.DOMove(new Vector3(-6.75f, -3.5f, -3.57f), 2).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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@@ -382,6 +382,13 @@ public class MachineDragon : Enemy
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Both();
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});
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}
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else if (GameInit.Ins.gamePlace == GamePlace.Anhui_Suzhou_Yueshan_Guchengshangyejie_2)
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{
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transform.DOMove(new Vector3(-3.93f, 0f, 1.52f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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@@ -41,6 +41,7 @@ public enum GamePlace
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Nanjing_Qixia_Yaohuamen_Jindiguangchang = 17,
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Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei = -17,
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Anshan_Suzhou_Yueshan_Guchengshangyejie = 18,
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Anhui_Suzhou_Yueshan_Guchengshangyejie_2=-18,
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Gansu_Longnan_Shicheng_Dongsheng = 19,
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Shandong_Heze_Yuncheng_Gefuli = 20,
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Wulanhaote_Ouya_Shangchang = 21,
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@@ -153,7 +154,7 @@ public class GameManager : MonoBehaviour
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[Header("AI角色")]
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public GameObject aiCharacterPre;//AI角色预制体
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private GameObject aiCharacter;//AI角色实例
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private void Awake()
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{
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@@ -203,6 +204,8 @@ public class GameManager : MonoBehaviour
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loginInfo.shop = 15;
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if(GameInit.Ins.gamePlace== GamePlace.Nanjing_Qixia_Yaohuamen_Jindiguangchang_nei)
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loginInfo.shop = 17;
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if(GameInit.Ins.gamePlace== GamePlace.Anhui_Suzhou_Yueshan_Guchengshangyejie_2)
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loginInfo.shop = 18;
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if(GameInit.Ins.gamePlace== GamePlace.Wulanhaote_Wanda_Shangchang)
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loginInfo.shop = 21;
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if(GameInit.Ins.gamePlace== GamePlace.Hunan_Hengyang_Zhuhui_Dongzhoudao_nei)
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@@ -607,6 +610,10 @@ public class GameManager : MonoBehaviour
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{
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EnergyPump.transform.position = new Vector3(-1.33f, 0, 17.38f);
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}
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if (GameInit.Ins.gamePlace == GamePlace.Anhui_Suzhou_Yueshan_Guchengshangyejie_2)
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{
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EnergyPump.transform.position = new Vector3(2f, 0, 2f);
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}
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EnergyPumpTag++;
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EnergyPump.GetComponent<EnergyPump>().Init(EnergyPumpTag);
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@@ -824,7 +831,11 @@ public class GameManager : MonoBehaviour
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ShowEndGameUI(true);
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GameInit.Ins.PlayAudio("1.17", GameInit.Ins.self.transform, true);
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AudioManager.Ins?.SoundPlay("bgm4", true);
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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{
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Debug.Log("游戏结束,5秒后退出");
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Application.Quit();
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}, 6f);
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////修改处:销毁AI角色
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if (aiCharacter != null)
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{
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@@ -852,7 +863,11 @@ public class GameManager : MonoBehaviour
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isGameEnd = true;
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CurEnemyDie();
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AudioManager.Ins?.SoundPlay("bgm4", true);
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MonoSingleton<CoroutineTaskManager>.Instance.WaitSecondTodo(() =>
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{
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Debug.Log("游戏结束,5秒后退出");
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Application.Quit();
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}, 6f);
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//修改处:销毁AI角色
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if (aiCharacter != null)
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{
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