diff --git a/Assets/Plugins/Android/AndroidManifest.xml b/Assets/Plugins/Android/AndroidManifest.xml
index 99bd5ac3..900eb7ed 100644
--- a/Assets/Plugins/Android/AndroidManifest.xml
+++ b/Assets/Plugins/Android/AndroidManifest.xml
@@ -2,8 +2,6 @@
-
-
@@ -14,23 +12,21 @@
-
-
+
+
-
-
-
+
+
-
-
-
-
-
diff --git a/Assets/Resources/UI/LoginPanel.prefab b/Assets/Resources/UI/LoginPanel.prefab
index b70db594..f365ac33 100644
--- a/Assets/Resources/UI/LoginPanel.prefab
+++ b/Assets/Resources/UI/LoginPanel.prefab
@@ -863,7 +863,7 @@ GameObject:
- component: {fileID: 5670767679311589233}
- component: {fileID: 5670767679311589235}
- component: {fileID: 4420364739860565201}
- - component: {fileID: 8487594534850394214}
+ - component: {fileID: 4248456910003736294}
m_Layer: 0
m_Name: LoginPanel
m_TagString: Untagged
@@ -913,7 +913,7 @@ MonoBehaviour:
m_Name:
m_EditorClassIdentifier:
nowState: 0
---- !u!114 &8487594534850394214
+--- !u!114 &4248456910003736294
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
@@ -922,7 +922,7 @@ MonoBehaviour:
m_GameObject: {fileID: 5670767679311589232}
m_Enabled: 1
m_EditorHideFlags: 0
- m_Script: {fileID: 11500000, guid: eaf6efb413af3fe4887c4ac5943879ee, type: 3}
+ m_Script: {fileID: 11500000, guid: a34560ba714cecc45879fecccbe03753, type: 3}
m_Name:
m_EditorClassIdentifier:
PanelState: {fileID: 4420364739860565201}
diff --git a/Assets/Scenes/Shandong_Jinan_Huiayin_Shengfutongshangmao.unity b/Assets/Scenes/Shandong_Jinan_Huiayin_Shengfutongshangmao.unity
index ef4ccca7..a63d3e4d 100644
--- a/Assets/Scenes/Shandong_Jinan_Huiayin_Shengfutongshangmao.unity
+++ b/Assets/Scenes/Shandong_Jinan_Huiayin_Shengfutongshangmao.unity
@@ -7411,6 +7411,52 @@ AudioSource:
m_PreInfinity: 2
m_PostInfinity: 2
m_RotationOrder: 4
+--- !u!1 &525729274
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 525729275}
+ - component: {fileID: 525729276}
+ m_Layer: 0
+ m_Name: TrueGearEffectManager
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &525729275
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 525729274}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 1.1065452, y: 12.840376, z: 3.459975}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1132763769}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &525729276
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 525729274}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5dbcd8bb7b4431e45912317e57105206, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ isGetConnect: 0
+ hitParts: []
--- !u!1 &552672400
GameObject:
m_ObjectHideFlags: 0
@@ -15969,6 +16015,7 @@ Transform:
m_Children:
- {fileID: 398566737836198098}
- {fileID: 1980961103}
+ - {fileID: 525729275}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1152205476
@@ -16476,7 +16523,6 @@ MonoBehaviour:
playerCam: {fileID: 419651620}
leftHand: {fileID: 666635359}
rightHand: {fileID: 353037434}
- tc: {fileID: 869511489}
gamePlace: 15
--- !u!1 &1205552005
GameObject:
diff --git a/Assets/Scenes/Shandong_Jinan_Huiayin_Shengfutongshangmao_wai.unity b/Assets/Scenes/Shandong_Jinan_Huiayin_Shengfutongshangmao_wai.unity
index b4be32f1..d3502fc5 100644
--- a/Assets/Scenes/Shandong_Jinan_Huiayin_Shengfutongshangmao_wai.unity
+++ b/Assets/Scenes/Shandong_Jinan_Huiayin_Shengfutongshangmao_wai.unity
@@ -10901,6 +10901,52 @@ MonoBehaviour:
soundPlayedCustomEvent:
willCleanUpDelegatesAfterStop: 1
frames: 178
+--- !u!1 &748593927
+GameObject:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ serializedVersion: 6
+ m_Component:
+ - component: {fileID: 748593928}
+ - component: {fileID: 748593929}
+ m_Layer: 0
+ m_Name: TrueGearEffectManager
+ m_TagString: Untagged
+ m_Icon: {fileID: 0}
+ m_NavMeshLayer: 0
+ m_StaticEditorFlags: 0
+ m_IsActive: 1
+--- !u!4 &748593928
+Transform:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 748593927}
+ serializedVersion: 2
+ m_LocalRotation: {x: -0, y: -0, z: -0, w: 1}
+ m_LocalPosition: {x: 1.1065452, y: 12.840376, z: 3.459975}
+ m_LocalScale: {x: 1, y: 1, z: 1}
+ m_ConstrainProportionsScale: 0
+ m_Children: []
+ m_Father: {fileID: 1132763769}
+ m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
+--- !u!114 &748593929
+MonoBehaviour:
+ m_ObjectHideFlags: 0
+ m_CorrespondingSourceObject: {fileID: 0}
+ m_PrefabInstance: {fileID: 0}
+ m_PrefabAsset: {fileID: 0}
+ m_GameObject: {fileID: 748593927}
+ m_Enabled: 1
+ m_EditorHideFlags: 0
+ m_Script: {fileID: 11500000, guid: 5dbcd8bb7b4431e45912317e57105206, type: 3}
+ m_Name:
+ m_EditorClassIdentifier:
+ isGetConnect: 0
+ hitParts: []
--- !u!1 &750222601
GameObject:
m_ObjectHideFlags: 0
@@ -15888,6 +15934,7 @@ Transform:
m_Children:
- {fileID: 398566737836198098}
- {fileID: 1980961103}
+ - {fileID: 748593928}
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!1 &1152205476
@@ -16395,7 +16442,6 @@ MonoBehaviour:
playerCam: {fileID: 419651620}
leftHand: {fileID: 666635359}
rightHand: {fileID: 353037434}
- tc: {fileID: 869511489}
gamePlace: -15
--- !u!1 &1205552005
GameObject:
diff --git a/Assets/StreamingAssets/build_info b/Assets/StreamingAssets/build_info
index 30088e59..7c055c29 100644
--- a/Assets/StreamingAssets/build_info
+++ b/Assets/StreamingAssets/build_info
@@ -1 +1 @@
-Build from ZTT at 2025/8/6 17:57:18
\ No newline at end of file
+Build from ZTT at 2025/8/7 11:20:10
\ No newline at end of file
diff --git a/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs
new file mode 100644
index 00000000..032123f6
--- /dev/null
+++ b/Assets/Unity.VisualScripting.Generated/VisualScripting.Core/AotStubs.cs
@@ -0,0 +1,21644 @@
+#pragma warning disable 219
+//------------------------------------------------------------------------------
+//
+// This code was generated by a tool.
+// Runtime Version:4.0.30319.42000
+//
+// Changes to this file may cause incorrect behavior and will be lost if
+// the code is regenerated.
+//
+//------------------------------------------------------------------------------
+
+namespace Unity.VisualScripting.Generated.Aot
+{
+
+
+ // --------------- Setting Stubs
+ // string.op_Equality
+ // string.op_Inequality
+ // float.op_Equality
+ // float.op_Inequality
+ // float.op_LessThan
+ // float.op_GreaterThan
+ // float.op_LessThanOrEqual
+ // float.op_GreaterThanOrEqual
+ // UnityEngine.AI.NavMeshAgent.op_Implicit
+ // UnityEngine.AI.NavMeshAgent.op_Equality
+ // UnityEngine.AI.NavMeshAgent.op_Inequality
+ // UnityEngine.AI.NavMeshObstacle.op_Implicit
+ // UnityEngine.AI.NavMeshObstacle.op_Equality
+ // UnityEngine.AI.NavMeshObstacle.op_Inequality
+ // UnityEngine.AI.OffMeshLink.op_Implicit
+ // UnityEngine.AI.OffMeshLink.op_Equality
+ // UnityEngine.AI.OffMeshLink.op_Inequality
+ // UnityEngine.AI.NavMeshData.op_Implicit
+ // UnityEngine.AI.NavMeshData.op_Equality
+ // UnityEngine.AI.NavMeshData.op_Inequality
+ // UnityEngine.Animator.op_Implicit
+ // UnityEngine.Animator.op_Equality
+ // UnityEngine.Animator.op_Inequality
+ // UnityEngine.Animation.op_Implicit
+ // UnityEngine.Animation.op_Equality
+ // UnityEngine.Animation.op_Inequality
+ // UnityEngine.AnimationClip.op_Implicit
+ // UnityEngine.AnimationClip.op_Equality
+ // UnityEngine.AnimationClip.op_Inequality
+ // UnityEngine.AnimatorOverrideController.op_Implicit
+ // UnityEngine.AnimatorOverrideController.op_Equality
+ // UnityEngine.AnimatorOverrideController.op_Inequality
+ // UnityEngine.Avatar.op_Implicit
+ // UnityEngine.Avatar.op_Equality
+ // UnityEngine.Avatar.op_Inequality
+ // UnityEngine.AvatarMask.op_Implicit
+ // UnityEngine.AvatarMask.op_Equality
+ // UnityEngine.AvatarMask.op_Inequality
+ // UnityEngine.Motion.op_Implicit
+ // UnityEngine.Motion.op_Equality
+ // UnityEngine.Motion.op_Inequality
+ // UnityEngine.RuntimeAnimatorController.op_Implicit
+ // UnityEngine.RuntimeAnimatorController.op_Equality
+ // UnityEngine.RuntimeAnimatorController.op_Inequality
+ // UnityEngine.Animations.AimConstraint.op_Implicit
+ // UnityEngine.Animations.AimConstraint.op_Equality
+ // UnityEngine.Animations.AimConstraint.op_Inequality
+ // UnityEngine.Animations.PositionConstraint.op_Implicit
+ // UnityEngine.Animations.PositionConstraint.op_Equality
+ // UnityEngine.Animations.PositionConstraint.op_Inequality
+ // UnityEngine.Animations.RotationConstraint.op_Implicit
+ // UnityEngine.Animations.RotationConstraint.op_Equality
+ // UnityEngine.Animations.RotationConstraint.op_Inequality
+ // UnityEngine.Animations.ScaleConstraint.op_Implicit
+ // UnityEngine.Animations.ScaleConstraint.op_Equality
+ // UnityEngine.Animations.ScaleConstraint.op_Inequality
+ // UnityEngine.Animations.LookAtConstraint.op_Implicit
+ // UnityEngine.Animations.LookAtConstraint.op_Equality
+ // UnityEngine.Animations.LookAtConstraint.op_Inequality
+ // UnityEngine.Animations.ParentConstraint.op_Implicit
+ // UnityEngine.Animations.ParentConstraint.op_Equality
+ // UnityEngine.Animations.ParentConstraint.op_Inequality
+ // UnityEngine.AssetBundle.op_Implicit
+ // UnityEngine.AssetBundle.op_Equality
+ // UnityEngine.AssetBundle.op_Inequality
+ // UnityEngine.AssetBundleManifest.op_Implicit
+ // UnityEngine.AssetBundleManifest.op_Equality
+ // UnityEngine.AssetBundleManifest.op_Inequality
+ // UnityEngine.AudioSource.op_Implicit
+ // UnityEngine.AudioSource.op_Equality
+ // UnityEngine.AudioSource.op_Inequality
+ // UnityEngine.AudioLowPassFilter.op_Implicit
+ // UnityEngine.AudioLowPassFilter.op_Equality
+ // UnityEngine.AudioLowPassFilter.op_Inequality
+ // UnityEngine.AudioHighPassFilter.op_Implicit
+ // UnityEngine.AudioHighPassFilter.op_Equality
+ // UnityEngine.AudioHighPassFilter.op_Inequality
+ // UnityEngine.AudioReverbFilter.op_Implicit
+ // UnityEngine.AudioReverbFilter.op_Equality
+ // UnityEngine.AudioReverbFilter.op_Inequality
+ // UnityEngine.AudioClip.op_Implicit
+ // UnityEngine.AudioClip.op_Equality
+ // UnityEngine.AudioClip.op_Inequality
+ // UnityEngine.AudioBehaviour.op_Implicit
+ // UnityEngine.AudioBehaviour.op_Equality
+ // UnityEngine.AudioBehaviour.op_Inequality
+ // UnityEngine.AudioListener.op_Implicit
+ // UnityEngine.AudioListener.op_Equality
+ // UnityEngine.AudioListener.op_Inequality
+ // UnityEngine.AudioReverbZone.op_Implicit
+ // UnityEngine.AudioReverbZone.op_Equality
+ // UnityEngine.AudioReverbZone.op_Inequality
+ // UnityEngine.AudioDistortionFilter.op_Implicit
+ // UnityEngine.AudioDistortionFilter.op_Equality
+ // UnityEngine.AudioDistortionFilter.op_Inequality
+ // UnityEngine.AudioEchoFilter.op_Implicit
+ // UnityEngine.AudioEchoFilter.op_Equality
+ // UnityEngine.AudioEchoFilter.op_Inequality
+ // UnityEngine.AudioChorusFilter.op_Implicit
+ // UnityEngine.AudioChorusFilter.op_Equality
+ // UnityEngine.AudioChorusFilter.op_Inequality
+ // UnityEngine.WebCamTexture.op_Implicit
+ // UnityEngine.WebCamTexture.op_Equality
+ // UnityEngine.WebCamTexture.op_Inequality
+ // UnityEngine.Audio.AudioMixer.op_Implicit
+ // UnityEngine.Audio.AudioMixer.op_Equality
+ // UnityEngine.Audio.AudioMixer.op_Inequality
+ // UnityEngine.Audio.AudioMixerGroup.op_Implicit
+ // UnityEngine.Audio.AudioMixerGroup.op_Equality
+ // UnityEngine.Audio.AudioMixerGroup.op_Inequality
+ // UnityEngine.Audio.AudioMixerSnapshot.op_Implicit
+ // UnityEngine.Audio.AudioMixerSnapshot.op_Equality
+ // UnityEngine.Audio.AudioMixerSnapshot.op_Inequality
+ // UnityEngine.Cloth.op_Implicit
+ // UnityEngine.Cloth.op_Equality
+ // UnityEngine.Cloth.op_Inequality
+ // UnityEngine.Camera.op_Implicit
+ // UnityEngine.Camera.op_Equality
+ // UnityEngine.Camera.op_Inequality
+ // UnityEngine.FlareLayer.op_Implicit
+ // UnityEngine.FlareLayer.op_Equality
+ // UnityEngine.FlareLayer.op_Inequality
+ // UnityEngine.ReflectionProbe.op_Implicit
+ // UnityEngine.ReflectionProbe.op_Equality
+ // UnityEngine.ReflectionProbe.op_Inequality
+ // UnityEngine.Bounds.op_Equality
+ // UnityEngine.Bounds.op_Inequality
+ // UnityEngine.Rect.op_Inequality
+ // UnityEngine.Rect.op_Equality
+ // UnityEngine.LightingSettings.op_Implicit
+ // UnityEngine.LightingSettings.op_Equality
+ // UnityEngine.LightingSettings.op_Inequality
+ // UnityEngine.BillboardAsset.op_Implicit
+ // UnityEngine.BillboardAsset.op_Equality
+ // UnityEngine.BillboardAsset.op_Inequality
+ // UnityEngine.BillboardRenderer.op_Implicit
+ // UnityEngine.BillboardRenderer.op_Equality
+ // UnityEngine.BillboardRenderer.op_Inequality
+ // UnityEngine.LightmapSettings.op_Implicit
+ // UnityEngine.LightmapSettings.op_Equality
+ // UnityEngine.LightmapSettings.op_Inequality
+ // UnityEngine.LightProbes.op_Implicit
+ // UnityEngine.LightProbes.op_Equality
+ // UnityEngine.LightProbes.op_Inequality
+ // UnityEngine.QualitySettings.op_Implicit
+ // UnityEngine.QualitySettings.op_Equality
+ // UnityEngine.QualitySettings.op_Inequality
+ // UnityEngine.Mesh.op_Implicit
+ // UnityEngine.Mesh.op_Equality
+ // UnityEngine.Mesh.op_Inequality
+ // UnityEngine.Renderer.op_Implicit
+ // UnityEngine.Renderer.op_Equality
+ // UnityEngine.Renderer.op_Inequality
+ // UnityEngine.Projector.op_Implicit
+ // UnityEngine.Projector.op_Equality
+ // UnityEngine.Projector.op_Inequality
+ // UnityEngine.Shader.op_Implicit
+ // UnityEngine.Shader.op_Equality
+ // UnityEngine.Shader.op_Inequality
+ // UnityEngine.TrailRenderer.op_Implicit
+ // UnityEngine.TrailRenderer.op_Equality
+ // UnityEngine.TrailRenderer.op_Inequality
+ // UnityEngine.LineRenderer.op_Implicit
+ // UnityEngine.LineRenderer.op_Equality
+ // UnityEngine.LineRenderer.op_Inequality
+ // UnityEngine.RenderSettings.op_Implicit
+ // UnityEngine.RenderSettings.op_Equality
+ // UnityEngine.RenderSettings.op_Inequality
+ // UnityEngine.Material.op_Implicit
+ // UnityEngine.Material.op_Equality
+ // UnityEngine.Material.op_Inequality
+ // UnityEngine.OcclusionPortal.op_Implicit
+ // UnityEngine.OcclusionPortal.op_Equality
+ // UnityEngine.OcclusionPortal.op_Inequality
+ // UnityEngine.OcclusionArea.op_Implicit
+ // UnityEngine.OcclusionArea.op_Equality
+ // UnityEngine.OcclusionArea.op_Inequality
+ // UnityEngine.Flare.op_Implicit
+ // UnityEngine.Flare.op_Equality
+ // UnityEngine.Flare.op_Inequality
+ // UnityEngine.LensFlare.op_Implicit
+ // UnityEngine.LensFlare.op_Equality
+ // UnityEngine.LensFlare.op_Inequality
+ // UnityEngine.Light.op_Implicit
+ // UnityEngine.Light.op_Equality
+ // UnityEngine.Light.op_Inequality
+ // UnityEngine.Skybox.op_Implicit
+ // UnityEngine.Skybox.op_Equality
+ // UnityEngine.Skybox.op_Inequality
+ // UnityEngine.MeshFilter.op_Implicit
+ // UnityEngine.MeshFilter.op_Equality
+ // UnityEngine.MeshFilter.op_Inequality
+ // UnityEngine.LightProbeProxyVolume.op_Implicit
+ // UnityEngine.LightProbeProxyVolume.op_Equality
+ // UnityEngine.LightProbeProxyVolume.op_Inequality
+ // UnityEngine.SkinnedMeshRenderer.op_Implicit
+ // UnityEngine.SkinnedMeshRenderer.op_Equality
+ // UnityEngine.SkinnedMeshRenderer.op_Inequality
+ // UnityEngine.MeshRenderer.op_Implicit
+ // UnityEngine.MeshRenderer.op_Equality
+ // UnityEngine.MeshRenderer.op_Inequality
+ // UnityEngine.LightProbeGroup.op_Implicit
+ // UnityEngine.LightProbeGroup.op_Equality
+ // UnityEngine.LightProbeGroup.op_Inequality
+ // UnityEngine.LODGroup.op_Implicit
+ // UnityEngine.LODGroup.op_Equality
+ // UnityEngine.LODGroup.op_Inequality
+ // UnityEngine.Texture.op_Implicit
+ // UnityEngine.Texture.op_Equality
+ // UnityEngine.Texture.op_Inequality
+ // UnityEngine.Texture2D.op_Implicit
+ // UnityEngine.Texture2D.op_Equality
+ // UnityEngine.Texture2D.op_Inequality
+ // UnityEngine.Cubemap.op_Implicit
+ // UnityEngine.Cubemap.op_Equality
+ // UnityEngine.Cubemap.op_Inequality
+ // UnityEngine.Texture3D.op_Implicit
+ // UnityEngine.Texture3D.op_Equality
+ // UnityEngine.Texture3D.op_Inequality
+ // UnityEngine.Texture2DArray.op_Implicit
+ // UnityEngine.Texture2DArray.op_Equality
+ // UnityEngine.Texture2DArray.op_Inequality
+ // UnityEngine.CubemapArray.op_Implicit
+ // UnityEngine.CubemapArray.op_Equality
+ // UnityEngine.CubemapArray.op_Inequality
+ // UnityEngine.SparseTexture.op_Implicit
+ // UnityEngine.SparseTexture.op_Equality
+ // UnityEngine.SparseTexture.op_Inequality
+ // UnityEngine.RenderTexture.op_Implicit
+ // UnityEngine.RenderTexture.op_Equality
+ // UnityEngine.RenderTexture.op_Inequality
+ // UnityEngine.CustomRenderTexture.op_Implicit
+ // UnityEngine.CustomRenderTexture.op_Equality
+ // UnityEngine.CustomRenderTexture.op_Inequality
+ // UnityEngine.Color.op_Addition
+ // UnityEngine.Color.op_Subtraction
+ // UnityEngine.Color.op_Multiply
+ // UnityEngine.Color.op_Multiply
+ // UnityEngine.Color.op_Multiply
+ // UnityEngine.Color.op_Division
+ // UnityEngine.Color.op_Equality
+ // UnityEngine.Color.op_Inequality
+ // UnityEngine.Color.op_Implicit
+ // UnityEngine.Color.op_Implicit
+ // UnityEngine.Matrix4x4.op_Multiply
+ // UnityEngine.Matrix4x4.op_Multiply
+ // UnityEngine.Matrix4x4.op_Equality
+ // UnityEngine.Matrix4x4.op_Inequality
+ // UnityEngine.Vector3.op_Addition
+ // UnityEngine.Vector3.op_Subtraction
+ // UnityEngine.Vector3.op_UnaryNegation
+ // UnityEngine.Vector3.op_Multiply
+ // UnityEngine.Vector3.op_Multiply
+ // UnityEngine.Vector3.op_Division
+ // UnityEngine.Vector3.op_Equality
+ // UnityEngine.Vector3.op_Inequality
+ // UnityEngine.Quaternion.op_Multiply
+ // UnityEngine.Quaternion.op_Multiply
+ // UnityEngine.Quaternion.op_Equality
+ // UnityEngine.Quaternion.op_Inequality
+ // UnityEngine.Vector2.op_Addition
+ // UnityEngine.Vector2.op_Subtraction
+ // UnityEngine.Vector2.op_Multiply
+ // UnityEngine.Vector2.op_Division
+ // UnityEngine.Vector2.op_UnaryNegation
+ // UnityEngine.Vector2.op_Multiply
+ // UnityEngine.Vector2.op_Multiply
+ // UnityEngine.Vector2.op_Division
+ // UnityEngine.Vector2.op_Equality
+ // UnityEngine.Vector2.op_Inequality
+ // UnityEngine.Vector2.op_Implicit
+ // UnityEngine.Vector2.op_Implicit
+ // UnityEngine.Vector4.op_Addition
+ // UnityEngine.Vector4.op_Subtraction
+ // UnityEngine.Vector4.op_UnaryNegation
+ // UnityEngine.Vector4.op_Multiply
+ // UnityEngine.Vector4.op_Multiply
+ // UnityEngine.Vector4.op_Division
+ // UnityEngine.Vector4.op_Equality
+ // UnityEngine.Vector4.op_Inequality
+ // UnityEngine.Vector4.op_Implicit
+ // UnityEngine.Vector4.op_Implicit
+ // UnityEngine.Vector4.op_Implicit
+ // UnityEngine.Behaviour.op_Implicit
+ // UnityEngine.Behaviour.op_Equality
+ // UnityEngine.Behaviour.op_Inequality
+ // UnityEngine.Component.op_Implicit
+ // UnityEngine.Component.op_Equality
+ // UnityEngine.Component.op_Inequality
+ // UnityEngine.GameObject.op_Implicit
+ // UnityEngine.GameObject.op_Equality
+ // UnityEngine.GameObject.op_Inequality
+ // UnityEngine.LayerMask.op_Implicit
+ // UnityEngine.LayerMask.op_Implicit
+ // UnityEngine.MonoBehaviour.op_Implicit
+ // UnityEngine.MonoBehaviour.op_Equality
+ // UnityEngine.MonoBehaviour.op_Inequality
+ // UnityEngine.ScriptableObject.op_Implicit
+ // UnityEngine.ScriptableObject.op_Equality
+ // UnityEngine.ScriptableObject.op_Inequality
+ // UnityEngine.TextAsset.op_Implicit
+ // UnityEngine.TextAsset.op_Equality
+ // UnityEngine.TextAsset.op_Inequality
+ // UnityEngine.Object.op_Implicit
+ // UnityEngine.Object.op_Equality
+ // UnityEngine.Object.op_Inequality
+ // UnityEngine.ComputeShader.op_Implicit
+ // UnityEngine.ComputeShader.op_Equality
+ // UnityEngine.ComputeShader.op_Inequality
+ // UnityEngine.ShaderVariantCollection.op_Implicit
+ // UnityEngine.ShaderVariantCollection.op_Equality
+ // UnityEngine.ShaderVariantCollection.op_Inequality
+ // UnityEngine.RectTransform.op_Implicit
+ // UnityEngine.RectTransform.op_Equality
+ // UnityEngine.RectTransform.op_Inequality
+ // UnityEngine.Transform.op_Implicit
+ // UnityEngine.Transform.op_Equality
+ // UnityEngine.Transform.op_Inequality
+ // UnityEngine.SpriteRenderer.op_Implicit
+ // UnityEngine.SpriteRenderer.op_Equality
+ // UnityEngine.SpriteRenderer.op_Inequality
+ // UnityEngine.Sprite.op_Implicit
+ // UnityEngine.Sprite.op_Equality
+ // UnityEngine.Sprite.op_Inequality
+ // UnityEngine.U2D.SpriteAtlas.op_Implicit
+ // UnityEngine.U2D.SpriteAtlas.op_Equality
+ // UnityEngine.U2D.SpriteAtlas.op_Inequality
+ // UnityEngine.SceneManagement.Scene.op_Equality
+ // UnityEngine.SceneManagement.Scene.op_Inequality
+ // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Implicit
+ // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Equality
+ // UnityEngine.Networking.PlayerConnection.PlayerConnection.op_Inequality
+ // UnityEngine.Rendering.GraphicsSettings.op_Implicit
+ // UnityEngine.Rendering.GraphicsSettings.op_Equality
+ // UnityEngine.Rendering.GraphicsSettings.op_Inequality
+ // UnityEngine.Rendering.SortingGroup.op_Implicit
+ // UnityEngine.Rendering.SortingGroup.op_Equality
+ // UnityEngine.Rendering.SortingGroup.op_Inequality
+ // UnityEngine.Experimental.Rendering.RayTracingShader.op_Implicit
+ // UnityEngine.Experimental.Rendering.RayTracingShader.op_Equality
+ // UnityEngine.Experimental.Rendering.RayTracingShader.op_Inequality
+ // UnityEngine.Playables.PlayableDirector.op_Implicit
+ // UnityEngine.Playables.PlayableDirector.op_Equality
+ // UnityEngine.Playables.PlayableDirector.op_Inequality
+ // UnityEngine.GUISkin.op_Implicit
+ // UnityEngine.GUISkin.op_Equality
+ // UnityEngine.GUISkin.op_Inequality
+ // UnityEngine.ParticleSystem.op_Implicit
+ // UnityEngine.ParticleSystem.op_Equality
+ // UnityEngine.ParticleSystem.op_Inequality
+ // UnityEngine.ParticleSystemRenderer.op_Implicit
+ // UnityEngine.ParticleSystemRenderer.op_Equality
+ // UnityEngine.ParticleSystemRenderer.op_Inequality
+ // UnityEngine.ParticleSystemForceField.op_Implicit
+ // UnityEngine.ParticleSystemForceField.op_Equality
+ // UnityEngine.ParticleSystemForceField.op_Inequality
+ // UnityEngine.ArticulationBody.op_Implicit
+ // UnityEngine.ArticulationBody.op_Equality
+ // UnityEngine.ArticulationBody.op_Inequality
+ // UnityEngine.PhysicMaterial.op_Implicit
+ // UnityEngine.PhysicMaterial.op_Equality
+ // UnityEngine.PhysicMaterial.op_Inequality
+ // UnityEngine.Rigidbody.op_Implicit
+ // UnityEngine.Rigidbody.op_Equality
+ // UnityEngine.Rigidbody.op_Inequality
+ // UnityEngine.Collider.op_Implicit
+ // UnityEngine.Collider.op_Equality
+ // UnityEngine.Collider.op_Inequality
+ // UnityEngine.CharacterController.op_Implicit
+ // UnityEngine.CharacterController.op_Equality
+ // UnityEngine.CharacterController.op_Inequality
+ // UnityEngine.MeshCollider.op_Implicit
+ // UnityEngine.MeshCollider.op_Equality
+ // UnityEngine.MeshCollider.op_Inequality
+ // UnityEngine.CapsuleCollider.op_Implicit
+ // UnityEngine.CapsuleCollider.op_Equality
+ // UnityEngine.CapsuleCollider.op_Inequality
+ // UnityEngine.BoxCollider.op_Implicit
+ // UnityEngine.BoxCollider.op_Equality
+ // UnityEngine.BoxCollider.op_Inequality
+ // UnityEngine.SphereCollider.op_Implicit
+ // UnityEngine.SphereCollider.op_Equality
+ // UnityEngine.SphereCollider.op_Inequality
+ // UnityEngine.ConstantForce.op_Implicit
+ // UnityEngine.ConstantForce.op_Equality
+ // UnityEngine.ConstantForce.op_Inequality
+ // UnityEngine.Joint.op_Implicit
+ // UnityEngine.Joint.op_Equality
+ // UnityEngine.Joint.op_Inequality
+ // UnityEngine.HingeJoint.op_Implicit
+ // UnityEngine.HingeJoint.op_Equality
+ // UnityEngine.HingeJoint.op_Inequality
+ // UnityEngine.SpringJoint.op_Implicit
+ // UnityEngine.SpringJoint.op_Equality
+ // UnityEngine.SpringJoint.op_Inequality
+ // UnityEngine.FixedJoint.op_Implicit
+ // UnityEngine.FixedJoint.op_Equality
+ // UnityEngine.FixedJoint.op_Inequality
+ // UnityEngine.CharacterJoint.op_Implicit
+ // UnityEngine.CharacterJoint.op_Equality
+ // UnityEngine.CharacterJoint.op_Inequality
+ // UnityEngine.ConfigurableJoint.op_Implicit
+ // UnityEngine.ConfigurableJoint.op_Equality
+ // UnityEngine.ConfigurableJoint.op_Inequality
+ // UnityEngine.RaycastHit2D.op_Implicit
+ // UnityEngine.Rigidbody2D.op_Implicit
+ // UnityEngine.Rigidbody2D.op_Equality
+ // UnityEngine.Rigidbody2D.op_Inequality
+ // UnityEngine.Collider2D.op_Implicit
+ // UnityEngine.Collider2D.op_Equality
+ // UnityEngine.Collider2D.op_Inequality
+ // UnityEngine.CustomCollider2D.op_Implicit
+ // UnityEngine.CustomCollider2D.op_Equality
+ // UnityEngine.CustomCollider2D.op_Inequality
+ // UnityEngine.CircleCollider2D.op_Implicit
+ // UnityEngine.CircleCollider2D.op_Equality
+ // UnityEngine.CircleCollider2D.op_Inequality
+ // UnityEngine.CapsuleCollider2D.op_Implicit
+ // UnityEngine.CapsuleCollider2D.op_Equality
+ // UnityEngine.CapsuleCollider2D.op_Inequality
+ // UnityEngine.EdgeCollider2D.op_Implicit
+ // UnityEngine.EdgeCollider2D.op_Equality
+ // UnityEngine.EdgeCollider2D.op_Inequality
+ // UnityEngine.BoxCollider2D.op_Implicit
+ // UnityEngine.BoxCollider2D.op_Equality
+ // UnityEngine.BoxCollider2D.op_Inequality
+ // UnityEngine.PolygonCollider2D.op_Implicit
+ // UnityEngine.PolygonCollider2D.op_Equality
+ // UnityEngine.PolygonCollider2D.op_Inequality
+ // UnityEngine.CompositeCollider2D.op_Implicit
+ // UnityEngine.CompositeCollider2D.op_Equality
+ // UnityEngine.CompositeCollider2D.op_Inequality
+ // UnityEngine.Joint2D.op_Implicit
+ // UnityEngine.Joint2D.op_Equality
+ // UnityEngine.Joint2D.op_Inequality
+ // UnityEngine.AnchoredJoint2D.op_Implicit
+ // UnityEngine.AnchoredJoint2D.op_Equality
+ // UnityEngine.AnchoredJoint2D.op_Inequality
+ // UnityEngine.SpringJoint2D.op_Implicit
+ // UnityEngine.SpringJoint2D.op_Equality
+ // UnityEngine.SpringJoint2D.op_Inequality
+ // UnityEngine.DistanceJoint2D.op_Implicit
+ // UnityEngine.DistanceJoint2D.op_Equality
+ // UnityEngine.DistanceJoint2D.op_Inequality
+ // UnityEngine.FrictionJoint2D.op_Implicit
+ // UnityEngine.FrictionJoint2D.op_Equality
+ // UnityEngine.FrictionJoint2D.op_Inequality
+ // UnityEngine.HingeJoint2D.op_Implicit
+ // UnityEngine.HingeJoint2D.op_Equality
+ // UnityEngine.HingeJoint2D.op_Inequality
+ // UnityEngine.RelativeJoint2D.op_Implicit
+ // UnityEngine.RelativeJoint2D.op_Equality
+ // UnityEngine.RelativeJoint2D.op_Inequality
+ // UnityEngine.SliderJoint2D.op_Implicit
+ // UnityEngine.SliderJoint2D.op_Equality
+ // UnityEngine.SliderJoint2D.op_Inequality
+ // UnityEngine.TargetJoint2D.op_Implicit
+ // UnityEngine.TargetJoint2D.op_Equality
+ // UnityEngine.TargetJoint2D.op_Inequality
+ // UnityEngine.FixedJoint2D.op_Implicit
+ // UnityEngine.FixedJoint2D.op_Equality
+ // UnityEngine.FixedJoint2D.op_Inequality
+ // UnityEngine.WheelJoint2D.op_Implicit
+ // UnityEngine.WheelJoint2D.op_Equality
+ // UnityEngine.WheelJoint2D.op_Inequality
+ // UnityEngine.Effector2D.op_Implicit
+ // UnityEngine.Effector2D.op_Equality
+ // UnityEngine.Effector2D.op_Inequality
+ // UnityEngine.AreaEffector2D.op_Implicit
+ // UnityEngine.AreaEffector2D.op_Equality
+ // UnityEngine.AreaEffector2D.op_Inequality
+ // UnityEngine.BuoyancyEffector2D.op_Implicit
+ // UnityEngine.BuoyancyEffector2D.op_Equality
+ // UnityEngine.BuoyancyEffector2D.op_Inequality
+ // UnityEngine.PointEffector2D.op_Implicit
+ // UnityEngine.PointEffector2D.op_Equality
+ // UnityEngine.PointEffector2D.op_Inequality
+ // UnityEngine.PlatformEffector2D.op_Implicit
+ // UnityEngine.PlatformEffector2D.op_Equality
+ // UnityEngine.PlatformEffector2D.op_Inequality
+ // UnityEngine.SurfaceEffector2D.op_Implicit
+ // UnityEngine.SurfaceEffector2D.op_Equality
+ // UnityEngine.SurfaceEffector2D.op_Inequality
+ // UnityEngine.PhysicsUpdateBehaviour2D.op_Implicit
+ // UnityEngine.PhysicsUpdateBehaviour2D.op_Equality
+ // UnityEngine.PhysicsUpdateBehaviour2D.op_Inequality
+ // UnityEngine.ConstantForce2D.op_Implicit
+ // UnityEngine.ConstantForce2D.op_Equality
+ // UnityEngine.ConstantForce2D.op_Inequality
+ // UnityEngine.PhysicsMaterial2D.op_Implicit
+ // UnityEngine.PhysicsMaterial2D.op_Equality
+ // UnityEngine.PhysicsMaterial2D.op_Inequality
+ // UnityEngine.SpriteMask.op_Implicit
+ // UnityEngine.SpriteMask.op_Equality
+ // UnityEngine.SpriteMask.op_Inequality
+ // UnityEngine.Terrain.op_Implicit
+ // UnityEngine.Terrain.op_Equality
+ // UnityEngine.Terrain.op_Inequality
+ // UnityEngine.Tree.op_Implicit
+ // UnityEngine.Tree.op_Equality
+ // UnityEngine.Tree.op_Inequality
+ // UnityEngine.TerrainData.op_Implicit
+ // UnityEngine.TerrainData.op_Equality
+ // UnityEngine.TerrainData.op_Inequality
+ // UnityEngine.TerrainLayer.op_Implicit
+ // UnityEngine.TerrainLayer.op_Equality
+ // UnityEngine.TerrainLayer.op_Inequality
+ // UnityEngine.TerrainCollider.op_Implicit
+ // UnityEngine.TerrainCollider.op_Equality
+ // UnityEngine.TerrainCollider.op_Inequality
+ // UnityEngine.TextMesh.op_Implicit
+ // UnityEngine.TextMesh.op_Equality
+ // UnityEngine.TextMesh.op_Inequality
+ // UnityEngine.Font.op_Implicit
+ // UnityEngine.Font.op_Equality
+ // UnityEngine.Font.op_Inequality
+ // UnityEngine.Tilemaps.Tile.op_Implicit
+ // UnityEngine.Tilemaps.Tile.op_Equality
+ // UnityEngine.Tilemaps.Tile.op_Inequality
+ // UnityEngine.Tilemaps.Tilemap.op_Implicit
+ // UnityEngine.Tilemaps.Tilemap.op_Equality
+ // UnityEngine.Tilemaps.Tilemap.op_Inequality
+ // UnityEngine.Tilemaps.TilemapRenderer.op_Implicit
+ // UnityEngine.Tilemaps.TilemapRenderer.op_Equality
+ // UnityEngine.Tilemaps.TilemapRenderer.op_Inequality
+ // UnityEngine.Tilemaps.TilemapCollider2D.op_Implicit
+ // UnityEngine.Tilemaps.TilemapCollider2D.op_Equality
+ // UnityEngine.Tilemaps.TilemapCollider2D.op_Inequality
+ // UnityEngine.CanvasGroup.op_Implicit
+ // UnityEngine.CanvasGroup.op_Equality
+ // UnityEngine.CanvasGroup.op_Inequality
+ // UnityEngine.CanvasRenderer.op_Implicit
+ // UnityEngine.CanvasRenderer.op_Equality
+ // UnityEngine.CanvasRenderer.op_Inequality
+ // UnityEngine.Canvas.op_Implicit
+ // UnityEngine.Canvas.op_Equality
+ // UnityEngine.Canvas.op_Inequality
+ // UnityEngine.UIElements.PanelSettings.op_Implicit
+ // UnityEngine.UIElements.PanelSettings.op_Equality
+ // UnityEngine.UIElements.PanelSettings.op_Inequality
+ // UnityEngine.UIElements.UIDocument.op_Implicit
+ // UnityEngine.UIElements.UIDocument.op_Equality
+ // UnityEngine.UIElements.UIDocument.op_Inequality
+ // UnityEngine.UIElements.StyleSheet.op_Implicit
+ // UnityEngine.UIElements.StyleSheet.op_Equality
+ // UnityEngine.UIElements.StyleSheet.op_Inequality
+ // UnityEngine.UIElements.ThemeStyleSheet.op_Implicit
+ // UnityEngine.UIElements.ThemeStyleSheet.op_Equality
+ // UnityEngine.UIElements.ThemeStyleSheet.op_Inequality
+ // UnityEngine.UIElements.PanelTextSettings.op_Implicit
+ // UnityEngine.UIElements.PanelTextSettings.op_Equality
+ // UnityEngine.UIElements.PanelTextSettings.op_Inequality
+ // UnityEngine.UIElements.VisualTreeAsset.op_Implicit
+ // UnityEngine.UIElements.VisualTreeAsset.op_Equality
+ // UnityEngine.UIElements.VisualTreeAsset.op_Inequality
+ // UnityEngine.UIElements.VectorImage.op_Implicit
+ // UnityEngine.UIElements.VectorImage.op_Equality
+ // UnityEngine.UIElements.VectorImage.op_Inequality
+ // UnityEngine.WheelCollider.op_Implicit
+ // UnityEngine.WheelCollider.op_Equality
+ // UnityEngine.WheelCollider.op_Inequality
+ // UnityEngine.Video.VideoClip.op_Implicit
+ // UnityEngine.Video.VideoClip.op_Equality
+ // UnityEngine.Video.VideoClip.op_Inequality
+ // UnityEngine.Video.VideoPlayer.op_Implicit
+ // UnityEngine.Video.VideoPlayer.op_Equality
+ // UnityEngine.Video.VideoPlayer.op_Inequality
+ // UnityEngine.WindZone.op_Implicit
+ // UnityEngine.WindZone.op_Equality
+ // UnityEngine.WindZone.op_Inequality
+ // BehaviorSelection.op_Implicit
+ // BehaviorSelection.op_Equality
+ // BehaviorSelection.op_Inequality
+ // BluetoothDeviceScript.op_Implicit
+ // BluetoothDeviceScript.op_Equality
+ // BluetoothDeviceScript.op_Inequality
+ // ListenerFollower.op_Implicit
+ // ListenerFollower.op_Equality
+ // ListenerFollower.op_Inequality
+ // TransformFollower.op_Implicit
+ // TransformFollower.op_Equality
+ // TransformFollower.op_Inequality
+ // CameraInputDemo.op_Implicit
+ // CameraInputDemo.op_Equality
+ // CameraInputDemo.op_Inequality
+ // EventReceiver.op_Implicit
+ // EventReceiver.op_Equality
+ // EventReceiver.op_Inequality
+ // PathInputDemo.op_Implicit
+ // PathInputDemo.op_Equality
+ // PathInputDemo.op_Inequality
+ // RapidInputDemo.op_Implicit
+ // RapidInputDemo.op_Equality
+ // RapidInputDemo.op_Inequality
+ // RotationHelper.op_Implicit
+ // RotationHelper.op_Equality
+ // RotationHelper.op_Inequality
+ // RuntimeDemo.op_Implicit
+ // RuntimeDemo.op_Equality
+ // RuntimeDemo.op_Inequality
+ // ShowcaseGUI.op_Implicit
+ // ShowcaseGUI.op_Equality
+ // ShowcaseGUI.op_Inequality
+ // ChatController.op_Implicit
+ // ChatController.op_Equality
+ // ChatController.op_Inequality
+ // DropdownSample.op_Implicit
+ // DropdownSample.op_Equality
+ // DropdownSample.op_Inequality
+ // EnvMapAnimator.op_Implicit
+ // EnvMapAnimator.op_Equality
+ // EnvMapAnimator.op_Inequality
+ // ActivationEventScript.op_Implicit
+ // ActivationEventScript.op_Equality
+ // ActivationEventScript.op_Inequality
+ // AddRigidComponent.op_Implicit
+ // AddRigidComponent.op_Equality
+ // AddRigidComponent.op_Inequality
+ // ApplyDamageScript.op_Implicit
+ // ApplyDamageScript.op_Equality
+ // ApplyDamageScript.op_Inequality
+ // ConnectivityEventScript.op_Implicit
+ // ConnectivityEventScript.op_Equality
+ // ConnectivityEventScript.op_Inequality
+ // DemolitionEventScript.op_Implicit
+ // DemolitionEventScript.op_Equality
+ // DemolitionEventScript.op_Inequality
+ // Reporter.op_Implicit
+ // Reporter.op_Equality
+ // Reporter.op_Inequality
+ // ReporterGUI.op_Implicit
+ // ReporterGUI.op_Equality
+ // ReporterGUI.op_Inequality
+ // ActivePanelDialog.op_Implicit
+ // ActivePanelDialog.op_Equality
+ // ActivePanelDialog.op_Inequality
+ // XUI.UIBehaviour.op_Implicit
+ // XUI.UIBehaviour.op_Equality
+ // XUI.UIBehaviour.op_Inequality
+ // XUI.UIPool.op_Implicit
+ // XUI.UIPool.op_Equality
+ // XUI.UIPool.op_Inequality
+ // XUI.UIPoolTest.op_Implicit
+ // XUI.UIPoolTest.op_Equality
+ // XUI.UIPoolTest.op_Inequality
+ // XUI.MsgTest.op_Implicit
+ // XUI.MsgTest.op_Equality
+ // XUI.MsgTest.op_Inequality
+ // XUI.UIStackTest.op_Implicit
+ // XUI.UIStackTest.op_Equality
+ // XUI.UIStackTest.op_Inequality
+ // XUI.UIMod.op_Implicit
+ // XUI.UIMod.op_Equality
+ // XUI.UIMod.op_Inequality
+ // XUI.UIStack.op_Implicit
+ // XUI.UIStack.op_Equality
+ // XUI.UIStack.op_Inequality
+ // XLocalization.TextHelper.op_Implicit
+ // XLocalization.TextHelper.op_Equality
+ // XLocalization.TextHelper.op_Inequality
+ // XPlugin.Update.ResManager.op_Implicit
+ // XPlugin.Update.ResManager.op_Equality
+ // XPlugin.Update.ResManager.op_Inequality
+ // XPlugin.Localization.ShowByLang.op_Implicit
+ // XPlugin.Localization.ShowByLang.op_Equality
+ // XPlugin.Localization.ShowByLang.op_Inequality
+ // UnityAsyncAwaitUtil.AsyncCoroutineRunner.op_Implicit
+ // UnityAsyncAwaitUtil.AsyncCoroutineRunner.op_Equality
+ // UnityAsyncAwaitUtil.AsyncCoroutineRunner.op_Inequality
+ // UnityAsyncAwaitUtil.AsyncUtilTests.op_Implicit
+ // UnityAsyncAwaitUtil.AsyncUtilTests.op_Equality
+ // UnityAsyncAwaitUtil.AsyncUtilTests.op_Inequality
+ // TMPro.TMP_DigitValidator.op_Implicit
+ // TMPro.TMP_DigitValidator.op_Equality
+ // TMPro.TMP_DigitValidator.op_Inequality
+ // TMPro.TMP_PhoneNumberValidator.op_Implicit
+ // TMPro.TMP_PhoneNumberValidator.op_Equality
+ // TMPro.TMP_PhoneNumberValidator.op_Inequality
+ // TMPro.TMP_TextEventHandler.op_Implicit
+ // TMPro.TMP_TextEventHandler.op_Equality
+ // TMPro.TMP_TextEventHandler.op_Inequality
+ // TMPro.Examples.Benchmark01.op_Implicit
+ // TMPro.Examples.Benchmark01.op_Equality
+ // TMPro.Examples.Benchmark01.op_Inequality
+ // TMPro.Examples.Benchmark01_UGUI.op_Implicit
+ // TMPro.Examples.Benchmark01_UGUI.op_Equality
+ // TMPro.Examples.Benchmark01_UGUI.op_Inequality
+ // TMPro.Examples.Benchmark02.op_Implicit
+ // TMPro.Examples.Benchmark02.op_Equality
+ // TMPro.Examples.Benchmark02.op_Inequality
+ // TMPro.Examples.Benchmark03.op_Implicit
+ // TMPro.Examples.Benchmark03.op_Equality
+ // TMPro.Examples.Benchmark03.op_Inequality
+ // TMPro.Examples.Benchmark04.op_Implicit
+ // TMPro.Examples.Benchmark04.op_Equality
+ // TMPro.Examples.Benchmark04.op_Inequality
+ // TMPro.Examples.CameraController.op_Implicit
+ // TMPro.Examples.CameraController.op_Equality
+ // TMPro.Examples.CameraController.op_Inequality
+ // TMPro.Examples.ObjectSpin.op_Implicit
+ // TMPro.Examples.ObjectSpin.op_Equality
+ // TMPro.Examples.ObjectSpin.op_Inequality
+ // TMPro.Examples.ShaderPropAnimator.op_Implicit
+ // TMPro.Examples.ShaderPropAnimator.op_Equality
+ // TMPro.Examples.ShaderPropAnimator.op_Inequality
+ // TMPro.Examples.SimpleScript.op_Implicit
+ // TMPro.Examples.SimpleScript.op_Equality
+ // TMPro.Examples.SimpleScript.op_Inequality
+ // TMPro.Examples.SkewTextExample.op_Implicit
+ // TMPro.Examples.SkewTextExample.op_Equality
+ // TMPro.Examples.SkewTextExample.op_Inequality
+ // TMPro.Examples.TeleType.op_Implicit
+ // TMPro.Examples.TeleType.op_Equality
+ // TMPro.Examples.TeleType.op_Inequality
+ // TMPro.Examples.TextConsoleSimulator.op_Implicit
+ // TMPro.Examples.TextConsoleSimulator.op_Equality
+ // TMPro.Examples.TextConsoleSimulator.op_Inequality
+ // TMPro.Examples.TextMeshProFloatingText.op_Implicit
+ // TMPro.Examples.TextMeshProFloatingText.op_Equality
+ // TMPro.Examples.TextMeshProFloatingText.op_Inequality
+ // TMPro.Examples.TextMeshSpawner.op_Implicit
+ // TMPro.Examples.TextMeshSpawner.op_Equality
+ // TMPro.Examples.TextMeshSpawner.op_Inequality
+ // TMPro.Examples.TMPro_InstructionOverlay.op_Implicit
+ // TMPro.Examples.TMPro_InstructionOverlay.op_Equality
+ // TMPro.Examples.TMPro_InstructionOverlay.op_Inequality
+ // TMPro.Examples.TMP_ExampleScript_01.op_Implicit
+ // TMPro.Examples.TMP_ExampleScript_01.op_Equality
+ // TMPro.Examples.TMP_ExampleScript_01.op_Inequality
+ // TMPro.Examples.TMP_FrameRateCounter.op_Implicit
+ // TMPro.Examples.TMP_FrameRateCounter.op_Equality
+ // TMPro.Examples.TMP_FrameRateCounter.op_Inequality
+ // TMPro.Examples.TMP_TextEventCheck.op_Implicit
+ // TMPro.Examples.TMP_TextEventCheck.op_Equality
+ // TMPro.Examples.TMP_TextEventCheck.op_Inequality
+ // TMPro.Examples.TMP_TextInfoDebugTool.op_Implicit
+ // TMPro.Examples.TMP_TextInfoDebugTool.op_Equality
+ // TMPro.Examples.TMP_TextInfoDebugTool.op_Inequality
+ // TMPro.Examples.TMP_TextSelector_A.op_Implicit
+ // TMPro.Examples.TMP_TextSelector_A.op_Equality
+ // TMPro.Examples.TMP_TextSelector_A.op_Inequality
+ // TMPro.Examples.TMP_TextSelector_B.op_Implicit
+ // TMPro.Examples.TMP_TextSelector_B.op_Equality
+ // TMPro.Examples.TMP_TextSelector_B.op_Inequality
+ // TMPro.Examples.TMP_UiFrameRateCounter.op_Implicit
+ // TMPro.Examples.TMP_UiFrameRateCounter.op_Equality
+ // TMPro.Examples.TMP_UiFrameRateCounter.op_Inequality
+ // TMPro.Examples.VertexColorCycler.op_Implicit
+ // TMPro.Examples.VertexColorCycler.op_Equality
+ // TMPro.Examples.VertexColorCycler.op_Inequality
+ // TMPro.Examples.VertexJitter.op_Implicit
+ // TMPro.Examples.VertexJitter.op_Equality
+ // TMPro.Examples.VertexJitter.op_Inequality
+ // TMPro.Examples.VertexShakeA.op_Implicit
+ // TMPro.Examples.VertexShakeA.op_Equality
+ // TMPro.Examples.VertexShakeA.op_Inequality
+ // TMPro.Examples.VertexShakeB.op_Implicit
+ // TMPro.Examples.VertexShakeB.op_Equality
+ // TMPro.Examples.VertexShakeB.op_Inequality
+ // TMPro.Examples.VertexZoom.op_Implicit
+ // TMPro.Examples.VertexZoom.op_Equality
+ // TMPro.Examples.VertexZoom.op_Inequality
+ // TMPro.Examples.WarpTextExample.op_Implicit
+ // TMPro.Examples.WarpTextExample.op_Equality
+ // TMPro.Examples.WarpTextExample.op_Inequality
+ // SWS.EventCollisionTrigger.op_Implicit
+ // SWS.EventCollisionTrigger.op_Equality
+ // SWS.EventCollisionTrigger.op_Inequality
+ // SWS.MoveAnimator.op_Implicit
+ // SWS.MoveAnimator.op_Equality
+ // SWS.MoveAnimator.op_Inequality
+ // SWS.PathIndicator.op_Implicit
+ // SWS.PathIndicator.op_Equality
+ // SWS.PathIndicator.op_Inequality
+ // SWS.PathRenderer.op_Implicit
+ // SWS.PathRenderer.op_Equality
+ // SWS.PathRenderer.op_Inequality
+ // SWS.BezierPathManager.op_Implicit
+ // SWS.BezierPathManager.op_Equality
+ // SWS.BezierPathManager.op_Inequality
+ // SWS.PathManager.op_Implicit
+ // SWS.PathManager.op_Equality
+ // SWS.PathManager.op_Inequality
+ // SWS.WaypointManager.op_Implicit
+ // SWS.WaypointManager.op_Equality
+ // SWS.WaypointManager.op_Inequality
+ // SWS.navMove.op_Implicit
+ // SWS.navMove.op_Equality
+ // SWS.navMove.op_Inequality
+ // SWS.splineMove.op_Implicit
+ // SWS.splineMove.op_Equality
+ // SWS.splineMove.op_Inequality
+ // DragonLi.Examples.Example_AudioManager.op_Implicit
+ // DragonLi.Examples.Example_AudioManager.op_Equality
+ // DragonLi.Examples.Example_AudioManager.op_Inequality
+ // DragonLi.Examples.Example_Coroutine.op_Implicit
+ // DragonLi.Examples.Example_Coroutine.op_Equality
+ // DragonLi.Examples.Example_Coroutine.op_Inequality
+ // DragonLi.Examples.Example_DataTable.op_Implicit
+ // DragonLi.Examples.Example_DataTable.op_Equality
+ // DragonLi.Examples.Example_DataTable.op_Inequality
+ // DragonLi.Examples.Example_EventReceiver.op_Implicit
+ // DragonLi.Examples.Example_EventReceiver.op_Equality
+ // DragonLi.Examples.Example_EventReceiver.op_Inequality
+ // DragonLi.Examples.Example_EventSender.op_Implicit
+ // DragonLi.Examples.Example_EventSender.op_Equality
+ // DragonLi.Examples.Example_EventSender.op_Inequality
+ // DragonLi.Examples.Example_GameSetting.op_Implicit
+ // DragonLi.Examples.Example_GameSetting.op_Equality
+ // DragonLi.Examples.Example_GameSetting.op_Inequality
+ // DragonLi.Examples.Example_Input.op_Implicit
+ // DragonLi.Examples.Example_Input.op_Equality
+ // DragonLi.Examples.Example_Input.op_Inequality
+ // DragonLi.Examples.Example_ObjectsPooling.op_Implicit
+ // DragonLi.Examples.Example_ObjectsPooling.op_Equality
+ // DragonLi.Examples.Example_ObjectsPooling.op_Inequality
+ // DragonLi.Examples.Example_SceneManager.op_Implicit
+ // DragonLi.Examples.Example_SceneManager.op_Equality
+ // DragonLi.Examples.Example_SceneManager.op_Inequality
+ // DragonLi.Examples.Example_Tween.op_Implicit
+ // DragonLi.Examples.Example_Tween.op_Equality
+ // DragonLi.Examples.Example_Tween.op_Inequality
+ // DragonLi.Examples.MainMenuLayer.op_Implicit
+ // DragonLi.Examples.MainMenuLayer.op_Equality
+ // DragonLi.Examples.MainMenuLayer.op_Inequality
+ // DarkTonic.MasterAudio.AmbientSound.op_Implicit
+ // DarkTonic.MasterAudio.AmbientSound.op_Equality
+ // DarkTonic.MasterAudio.AmbientSound.op_Inequality
+ // DarkTonic.MasterAudio.ButtonClicker.op_Implicit
+ // DarkTonic.MasterAudio.ButtonClicker.op_Equality
+ // DarkTonic.MasterAudio.ButtonClicker.op_Inequality
+ // DarkTonic.MasterAudio.EventSounds.op_Implicit
+ // DarkTonic.MasterAudio.EventSounds.op_Equality
+ // DarkTonic.MasterAudio.EventSounds.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsUGUIHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsUGUIHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsUGUIHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsPointerEnterHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsPointerEnterHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsPointerEnterHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsPointerExitHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsPointerExitHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsPointerExitHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsPointerDownHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsPointerDownHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsPointerDownHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsPointerUpHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsPointerUpHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsPointerUpHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsDragHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsDragHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsDragHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsDropHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsDropHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsDropHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsScrollHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsScrollHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsScrollHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsUpdateSelectedHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsUpdateSelectedHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsUpdateSelectedHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsSelectHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsSelectHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsSelectHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsDeselectHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsDeselectHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsDeselectHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsMoveHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsMoveHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsMoveHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsInitializePotentialDragHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsInitializePotentialDragHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsInitializePotentialDragHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsBeginDragHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsBeginDragHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsBeginDragHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsEndDragHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsEndDragHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsEndDragHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsSubmitHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsSubmitHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsSubmitHandler.op_Inequality
+ // DarkTonic.MasterAudio.EventSoundsCancelHandler.op_Implicit
+ // DarkTonic.MasterAudio.EventSoundsCancelHandler.op_Equality
+ // DarkTonic.MasterAudio.EventSoundsCancelHandler.op_Inequality
+ // DarkTonic.MasterAudio.FootstepSounds.op_Implicit
+ // DarkTonic.MasterAudio.FootstepSounds.op_Equality
+ // DarkTonic.MasterAudio.FootstepSounds.op_Inequality
+ // DarkTonic.MasterAudio.MechanimStateCustomEvents.op_Implicit
+ // DarkTonic.MasterAudio.MechanimStateCustomEvents.op_Equality
+ // DarkTonic.MasterAudio.MechanimStateCustomEvents.op_Inequality
+ // DarkTonic.MasterAudio.MechanimStateSounds.op_Implicit
+ // DarkTonic.MasterAudio.MechanimStateSounds.op_Equality
+ // DarkTonic.MasterAudio.MechanimStateSounds.op_Inequality
+ // DarkTonic.MasterAudio.DynamicGroupVariation.op_Implicit
+ // DarkTonic.MasterAudio.DynamicGroupVariation.op_Equality
+ // DarkTonic.MasterAudio.DynamicGroupVariation.op_Inequality
+ // DarkTonic.MasterAudio.DynamicSoundGroup.op_Implicit
+ // DarkTonic.MasterAudio.DynamicSoundGroup.op_Equality
+ // DarkTonic.MasterAudio.DynamicSoundGroup.op_Inequality
+ // DarkTonic.MasterAudio.MasterAudioGroup.op_Implicit
+ // DarkTonic.MasterAudio.MasterAudioGroup.op_Equality
+ // DarkTonic.MasterAudio.MasterAudioGroup.op_Inequality
+ // DarkTonic.MasterAudio.MasterAudioSettings.op_Implicit
+ // DarkTonic.MasterAudio.MasterAudioSettings.op_Equality
+ // DarkTonic.MasterAudio.MasterAudioSettings.op_Inequality
+ // DarkTonic.MasterAudio.SoundGroupVariation.op_Implicit
+ // DarkTonic.MasterAudio.SoundGroupVariation.op_Equality
+ // DarkTonic.MasterAudio.SoundGroupVariation.op_Inequality
+ // DarkTonic.MasterAudio.SoundGroupVariationUpdater.op_Implicit
+ // DarkTonic.MasterAudio.SoundGroupVariationUpdater.op_Equality
+ // DarkTonic.MasterAudio.SoundGroupVariationUpdater.op_Inequality
+ // DarkTonic.MasterAudio.MasterAudio.op_Implicit
+ // DarkTonic.MasterAudio.MasterAudio.op_Equality
+ // DarkTonic.MasterAudio.MasterAudio.op_Inequality
+ // DarkTonic.MasterAudio.SoundGroupOrganizer.op_Implicit
+ // DarkTonic.MasterAudio.SoundGroupOrganizer.op_Equality
+ // DarkTonic.MasterAudio.SoundGroupOrganizer.op_Inequality
+ // DarkTonic.MasterAudio.AudioTransformTracker.op_Implicit
+ // DarkTonic.MasterAudio.AudioTransformTracker.op_Equality
+ // DarkTonic.MasterAudio.AudioTransformTracker.op_Inequality
+ // DarkTonic.MasterAudio.DelayBetweenSongs.op_Implicit
+ // DarkTonic.MasterAudio.DelayBetweenSongs.op_Equality
+ // DarkTonic.MasterAudio.DelayBetweenSongs.op_Inequality
+ // DarkTonic.MasterAudio.DynamicSoundGroupCreator.op_Implicit
+ // DarkTonic.MasterAudio.DynamicSoundGroupCreator.op_Equality
+ // DarkTonic.MasterAudio.DynamicSoundGroupCreator.op_Inequality
+ // DarkTonic.MasterAudio.PlaylistController.op_Implicit
+ // DarkTonic.MasterAudio.PlaylistController.op_Equality
+ // DarkTonic.MasterAudio.PlaylistController.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_Bootstrapper.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_Bootstrapper.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_Bootstrapper.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_DestroyFinishedParticle.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_DestroyFinishedParticle.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_DestroyFinishedParticle.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_EnemyOne.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_EnemyOne.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_EnemyOne.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_EnemySpawner.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_EnemySpawner.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_EnemySpawner.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_GameScene.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_GameScene.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_GameScene.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_Laser.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_Laser.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_Laser.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_LocalizationUI.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_LocalizationUI.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_LocalizationUI.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_PlayerControl.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_PlayerControl.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_PlayerControl.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_PlayerSpawnerControl.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_PlayerSpawnerControl.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_PlayerSpawnerControl.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_SampleICustomEventReceiver.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_SampleICustomEventReceiver.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_SampleICustomEventReceiver.op_Inequality
+ // DarkTonic.MasterAudio.Examples.MA_TestUI.op_Implicit
+ // DarkTonic.MasterAudio.Examples.MA_TestUI.op_Equality
+ // DarkTonic.MasterAudio.Examples.MA_TestUI.op_Inequality
+ // BehaviorDesigner.Runtime.BehaviorTree.op_Implicit
+ // BehaviorDesigner.Runtime.BehaviorTree.op_Equality
+ // BehaviorDesigner.Runtime.BehaviorTree.op_Inequality
+ // BehaviorDesigner.Runtime.ExternalBehaviorTree.op_Implicit
+ // BehaviorDesigner.Runtime.ExternalBehaviorTree.op_Equality
+ // BehaviorDesigner.Runtime.ExternalBehaviorTree.op_Inequality
+ // PortalsFX2_ActivatonDelay.op_Implicit
+ // PortalsFX2_ActivatonDelay.op_Equality
+ // PortalsFX2_ActivatonDelay.op_Inequality
+ // PortalsFX2_AxisRotateByTime.op_Implicit
+ // PortalsFX2_AxisRotateByTime.op_Equality
+ // PortalsFX2_AxisRotateByTime.op_Inequality
+ // PortalsFX2_DemoGUI.op_Implicit
+ // PortalsFX2_DemoGUI.op_Equality
+ // PortalsFX2_DemoGUI.op_Inequality
+ // PortalsFX2_GrvityPoint.op_Implicit
+ // PortalsFX2_GrvityPoint.op_Equality
+ // PortalsFX2_GrvityPoint.op_Inequality
+ // PortalsFX2_Light.op_Implicit
+ // PortalsFX2_Light.op_Equality
+ // PortalsFX2_Light.op_Inequality
+ // PortalsFX2_MouseOrbit.op_Implicit
+ // PortalsFX2_MouseOrbit.op_Equality
+ // PortalsFX2_MouseOrbit.op_Inequality
+ // PortalsFX2_ShaderColorGradient.op_Implicit
+ // PortalsFX2_ShaderColorGradient.op_Equality
+ // PortalsFX2_ShaderColorGradient.op_Inequality
+ // PortalsFX2_ShaderFloatCurve.op_Implicit
+ // PortalsFX2_ShaderFloatCurve.op_Equality
+ // PortalsFX2_ShaderFloatCurve.op_Inequality
+ // CameraHolder.op_Implicit
+ // CameraHolder.op_Equality
+ // CameraHolder.op_Inequality
+ // AtkBuff.op_Implicit
+ // AtkBuff.op_Equality
+ // AtkBuff.op_Inequality
+ // Boss.op_Implicit
+ // Boss.op_Equality
+ // Boss.op_Inequality
+ // ShieldProjectile.op_Implicit
+ // ShieldProjectile.op_Equality
+ // ShieldProjectile.op_Inequality
+ // SwordProjectile.op_Implicit
+ // SwordProjectile.op_Equality
+ // SwordProjectile.op_Inequality
+ // BodyPartCollider.op_Implicit
+ // BodyPartCollider.op_Equality
+ // BodyPartCollider.op_Inequality
+ // DropShip.op_Implicit
+ // DropShip.op_Equality
+ // DropShip.op_Inequality
+ // Enemy.op_Implicit
+ // Enemy.op_Equality
+ // Enemy.op_Inequality
+ // Enemy1.op_Implicit
+ // Enemy1.op_Equality
+ // Enemy1.op_Inequality
+ // Enemy2.op_Implicit
+ // Enemy2.op_Equality
+ // Enemy2.op_Inequality
+ // Enemy3.op_Implicit
+ // Enemy3.op_Equality
+ // Enemy3.op_Inequality
+ // EnemyComponent.op_Implicit
+ // EnemyComponent.op_Equality
+ // EnemyComponent.op_Inequality
+ // EnemyDoor.op_Implicit
+ // EnemyDoor.op_Equality
+ // EnemyDoor.op_Inequality
+ // EnemyIDamagable.op_Implicit
+ // EnemyIDamagable.op_Equality
+ // EnemyIDamagable.op_Inequality
+ // EnemyTa.op_Implicit
+ // EnemyTa.op_Equality
+ // EnemyTa.op_Inequality
+ // Leviathan.op_Implicit
+ // Leviathan.op_Equality
+ // Leviathan.op_Inequality
+ // MachineDragon.op_Implicit
+ // MachineDragon.op_Equality
+ // MachineDragon.op_Inequality
+ // EnergyPump.op_Implicit
+ // EnergyPump.op_Equality
+ // EnergyPump.op_Inequality
+ // FollowCamera.op_Implicit
+ // FollowCamera.op_Equality
+ // FollowCamera.op_Inequality
+ // GameInit.op_Implicit
+ // GameInit.op_Equality
+ // GameInit.op_Inequality
+ // HpIcon.op_Implicit
+ // HpIcon.op_Equality
+ // HpIcon.op_Inequality
+ // AudioManager.op_Implicit
+ // AudioManager.op_Equality
+ // AudioManager.op_Inequality
+ // GameManager.op_Implicit
+ // GameManager.op_Equality
+ // GameManager.op_Inequality
+ // TrueGearEffectManager.op_Implicit
+ // TrueGearEffectManager.op_Equality
+ // TrueGearEffectManager.op_Inequality
+ // MRCamera.op_Implicit
+ // MRCamera.op_Equality
+ // MRCamera.op_Inequality
+ // MRInput.op_Implicit
+ // MRInput.op_Equality
+ // MRInput.op_Inequality
+ // OverlayUI.op_Implicit
+ // OverlayUI.op_Equality
+ // OverlayUI.op_Inequality
+ // Player.op_Implicit
+ // Player.op_Equality
+ // Player.op_Inequality
+ // PlayerBullet.op_Implicit
+ // PlayerBullet.op_Equality
+ // PlayerBullet.op_Inequality
+ // PlayerHands.op_Implicit
+ // PlayerHands.op_Equality
+ // PlayerHands.op_Inequality
+ // SelfDes.op_Implicit
+ // SelfDes.op_Equality
+ // SelfDes.op_Inequality
+ // BloodSlider.op_Implicit
+ // BloodSlider.op_Equality
+ // BloodSlider.op_Inequality
+ // DamageUI.op_Implicit
+ // DamageUI.op_Equality
+ // DamageUI.op_Inequality
+ // GameEndPanel.op_Implicit
+ // GameEndPanel.op_Equality
+ // GameEndPanel.op_Inequality
+ // LoginPanel.op_Implicit
+ // LoginPanel.op_Equality
+ // LoginPanel.op_Inequality
+ // PlayerUI.op_Implicit
+ // PlayerUI.op_Equality
+ // PlayerUI.op_Inequality
+ // UIState.op_Implicit
+ // UIState.op_Equality
+ // UIState.op_Inequality
+ // UiToCamera.op_Implicit
+ // UiToCamera.op_Equality
+ // UiToCamera.op_Inequality
+ // WorldUIManager.op_Implicit
+ // WorldUIManager.op_Equality
+ // WorldUIManager.op_Inequality
+ // BossBullet.op_Implicit
+ // BossBullet.op_Equality
+ // BossBullet.op_Inequality
+ // DropShipQteBullet.op_Implicit
+ // DropShipQteBullet.op_Equality
+ // DropShipQteBullet.op_Inequality
+ // EnemyBullet.op_Implicit
+ // EnemyBullet.op_Equality
+ // EnemyBullet.op_Inequality
+ // LeviathanBullet.op_Implicit
+ // LeviathanBullet.op_Equality
+ // LeviathanBullet.op_Inequality
+ // NormalBullet.op_Implicit
+ // NormalBullet.op_Equality
+ // NormalBullet.op_Inequality
+ // WeaponProp.op_Implicit
+ // WeaponProp.op_Equality
+ // WeaponProp.op_Inequality
+ // WorldSpaceOverlayUI.op_Implicit
+ // WorldSpaceOverlayUI.op_Equality
+ // WorldSpaceOverlayUI.op_Inequality
+ // EGA_DemoLasers.op_Implicit
+ // EGA_DemoLasers.op_Equality
+ // EGA_DemoLasers.op_Inequality
+ // EGA_Laser.op_Implicit
+ // EGA_Laser.op_Equality
+ // EGA_Laser.op_Inequality
+ // DemoShooting.op_Implicit
+ // DemoShooting.op_Equality
+ // DemoShooting.op_Inequality
+ // AutoDestroyPS.op_Implicit
+ // AutoDestroyPS.op_Equality
+ // AutoDestroyPS.op_Inequality
+ // ProjectileMover.op_Implicit
+ // ProjectileMover.op_Equality
+ // ProjectileMover.op_Inequality
+ // CycleLasersScript.op_Implicit
+ // CycleLasersScript.op_Equality
+ // CycleLasersScript.op_Inequality
+ // FirstPersonControllerScript.op_Implicit
+ // FirstPersonControllerScript.op_Equality
+ // FirstPersonControllerScript.op_Inequality
+ // LaserGunScript.op_Implicit
+ // LaserGunScript.op_Equality
+ // LaserGunScript.op_Inequality
+ // SwitchLasersScript.op_Implicit
+ // SwitchLasersScript.op_Equality
+ // SwitchLasersScript.op_Inequality
+ // FPSDemoGUI.op_Implicit
+ // FPSDemoGUI.op_Equality
+ // FPSDemoGUI.op_Inequality
+ // FPSDemoReactivator.op_Implicit
+ // FPSDemoReactivator.op_Equality
+ // FPSDemoReactivator.op_Inequality
+ // FPSFireManager.op_Implicit
+ // FPSFireManager.op_Equality
+ // FPSFireManager.op_Inequality
+ // FPS_RigidbodyFirstPersonController.op_Implicit
+ // FPS_RigidbodyFirstPersonController.op_Equality
+ // FPS_RigidbodyFirstPersonController.op_Inequality
+ // FPSLightCurves.op_Implicit
+ // FPSLightCurves.op_Equality
+ // FPSLightCurves.op_Inequality
+ // FPSRandomRotateAngle.op_Implicit
+ // FPSRandomRotateAngle.op_Equality
+ // FPSRandomRotateAngle.op_Inequality
+ // FPSShaderColorGradient.op_Implicit
+ // FPSShaderColorGradient.op_Equality
+ // FPSShaderColorGradient.op_Inequality
+ // FPSShaderFloatCurves.op_Implicit
+ // FPSShaderFloatCurves.op_Equality
+ // FPSShaderFloatCurves.op_Inequality
+ // FPS_Decal.op_Implicit
+ // FPS_Decal.op_Equality
+ // FPS_Decal.op_Inequality
+ // MaterialType.op_Implicit
+ // MaterialType.op_Equality
+ // MaterialType.op_Inequality
+ // FPS_CustomLight.op_Implicit
+ // FPS_CustomLight.op_Equality
+ // FPS_CustomLight.op_Inequality
+ // FPS_UseLight.op_Implicit
+ // FPS_UseLight.op_Equality
+ // FPS_UseLight.op_Inequality
+ // Button_ParticleLoop_OnOff.op_Implicit
+ // Button_ParticleLoop_OnOff.op_Equality
+ // Button_ParticleLoop_OnOff.op_Inequality
+ // EffectGenerator_Aura1.op_Implicit
+ // EffectGenerator_Aura1.op_Equality
+ // EffectGenerator_Aura1.op_Inequality
+ // Switch_ParticleLoop_OnOff.op_Implicit
+ // Switch_ParticleLoop_OnOff.op_Equality
+ // Switch_ParticleLoop_OnOff.op_Inequality
+ // UvScroll.op_Implicit
+ // UvScroll.op_Equality
+ // UvScroll.op_Inequality
+ // MagicLoadSceneOnClick.op_Implicit
+ // MagicLoadSceneOnClick.op_Equality
+ // MagicLoadSceneOnClick.op_Inequality
+ // MagicProjectileScript.op_Implicit
+ // MagicProjectileScript.op_Equality
+ // MagicProjectileScript.op_Inequality
+ // MagicBeamScript.op_Implicit
+ // MagicBeamScript.op_Equality
+ // MagicBeamScript.op_Inequality
+ // MagicLightFlicker.op_Implicit
+ // MagicLightFlicker.op_Equality
+ // MagicLightFlicker.op_Inequality
+ // PortalDemoGUI.op_Implicit
+ // PortalDemoGUI.op_Equality
+ // PortalDemoGUI.op_Inequality
+ // PortalFX_AxisRotateByTime.op_Implicit
+ // PortalFX_AxisRotateByTime.op_Equality
+ // PortalFX_AxisRotateByTime.op_Inequality
+ // PortalFX_Turbulence.op_Implicit
+ // PortalFX_Turbulence.op_Equality
+ // PortalFX_Turbulence.op_Inequality
+ // PortalFX_UVAnimation.op_Implicit
+ // PortalFX_UVAnimation.op_Equality
+ // PortalFX_UVAnimation.op_Inequality
+ // PortalsFX_RandomMoves.op_Implicit
+ // PortalsFX_RandomMoves.op_Equality
+ // PortalsFX_RandomMoves.op_Inequality
+ // PreviousAndNext.op_Implicit
+ // PreviousAndNext.op_Equality
+ // PreviousAndNext.op_Inequality
+ // ShadersControl.op_Implicit
+ // ShadersControl.op_Equality
+ // ShadersControl.op_Inequality
+ // AnimatedTextures.op_Implicit
+ // AnimatedTextures.op_Equality
+ // AnimatedTextures.op_Inequality
+ // Test.op_Implicit
+ // Test.op_Equality
+ // Test.op_Inequality
+ // TestHaptic.op_Implicit
+ // TestHaptic.op_Equality
+ // TestHaptic.op_Inequality
+ // Readme.op_Implicit
+ // Readme.op_Equality
+ // Readme.op_Inequality
+ // ReporterMessageReceiver.op_Implicit
+ // ReporterMessageReceiver.op_Equality
+ // ReporterMessageReceiver.op_Inequality
+ // Rotate.op_Implicit
+ // Rotate.op_Equality
+ // Rotate.op_Inequality
+ // TestReporter.op_Implicit
+ // TestReporter.op_Equality
+ // TestReporter.op_Inequality
+ // TrailsFX.TrailEffect.op_Implicit
+ // TrailsFX.TrailEffect.op_Equality
+ // TrailsFX.TrailEffect.op_Inequality
+ // TrailsFX.TrailEffectProfile.op_Implicit
+ // TrailsFX.TrailEffectProfile.op_Equality
+ // TrailsFX.TrailEffectProfile.op_Inequality
+ // TrailsFX.Demos.MoveObject.op_Implicit
+ // TrailsFX.Demos.MoveObject.op_Equality
+ // TrailsFX.Demos.MoveObject.op_Inequality
+ // TrailsFX.Demos.RotateObject.op_Implicit
+ // TrailsFX.Demos.RotateObject.op_Equality
+ // TrailsFX.Demos.RotateObject.op_Inequality
+ // TrailsFX.Demos.Shooter.op_Implicit
+ // TrailsFX.Demos.Shooter.op_Equality
+ // TrailsFX.Demos.Shooter.op_Inequality
+ // MagicArsenal.MagicButtonScript.op_Implicit
+ // MagicArsenal.MagicButtonScript.op_Equality
+ // MagicArsenal.MagicButtonScript.op_Inequality
+ // MagicArsenal.MagicDragMouseOrbit.op_Implicit
+ // MagicArsenal.MagicDragMouseOrbit.op_Equality
+ // MagicArsenal.MagicDragMouseOrbit.op_Inequality
+ // MagicArsenal.MagicFireProjectile.op_Implicit
+ // MagicArsenal.MagicFireProjectile.op_Equality
+ // MagicArsenal.MagicFireProjectile.op_Inequality
+ // MagicArsenal.MagicLoopScript.op_Implicit
+ // MagicArsenal.MagicLoopScript.op_Equality
+ // MagicArsenal.MagicLoopScript.op_Inequality
+ // MagicArsenal.MagicLightFade.op_Implicit
+ // MagicArsenal.MagicLightFade.op_Equality
+ // MagicArsenal.MagicLightFade.op_Inequality
+ // MagicArsenal.MagicRotation.op_Implicit
+ // MagicArsenal.MagicRotation.op_Equality
+ // MagicArsenal.MagicRotation.op_Inequality
+ // GAP_LaserSystem.LaserScript.op_Implicit
+ // GAP_LaserSystem.LaserScript.op_Equality
+ // GAP_LaserSystem.LaserScript.op_Inequality
+ // GAP_ParticleSystemController.ParticleSystemController.op_Implicit
+ // GAP_ParticleSystemController.ParticleSystemController.op_Equality
+ // GAP_ParticleSystemController.ParticleSystemController.op_Inequality
+ // GAP_ParticleSystemController.ParticleSystemControllerEditor.op_Implicit
+ // GAP_ParticleSystemController.ParticleSystemControllerEditor.op_Equality
+ // GAP_ParticleSystemController.ParticleSystemControllerEditor.op_Inequality
+ // PortalFX.FantasyPortalCameraOrbit.op_Implicit
+ // PortalFX.FantasyPortalCameraOrbit.op_Equality
+ // PortalFX.FantasyPortalCameraOrbit.op_Inequality
+ // PortalFX.FantasyPortalRotation.op_Implicit
+ // PortalFX.FantasyPortalRotation.op_Equality
+ // PortalFX.FantasyPortalRotation.op_Inequality
+ // PortalFX.FantasyPortalSceneSelect.op_Implicit
+ // PortalFX.FantasyPortalSceneSelect.op_Equality
+ // PortalFX.FantasyPortalSceneSelect.op_Inequality
+ // Knife.RealBlood.DecalsOnParticleCollision.op_Implicit
+ // Knife.RealBlood.DecalsOnParticleCollision.op_Equality
+ // Knife.RealBlood.DecalsOnParticleCollision.op_Inequality
+ // Knife.Effects.AutoFire.op_Implicit
+ // Knife.Effects.AutoFire.op_Equality
+ // Knife.Effects.AutoFire.op_Inequality
+ // Knife.Effects.AutofireRunner.op_Implicit
+ // Knife.Effects.AutofireRunner.op_Equality
+ // Knife.Effects.AutofireRunner.op_Inequality
+ // Knife.Effects.RadialMover.op_Implicit
+ // Knife.Effects.RadialMover.op_Equality
+ // Knife.Effects.RadialMover.op_Inequality
+ // Knife.Effects.SimpleDecal.op_Implicit
+ // Knife.Effects.SimpleDecal.op_Equality
+ // Knife.Effects.SimpleDecal.op_Inequality
+ // Knife.Effects.TimeController.op_Implicit
+ // Knife.Effects.TimeController.op_Equality
+ // Knife.Effects.TimeController.op_Inequality
+ // Knife.Effects.CollisionPlacer.op_Implicit
+ // Knife.Effects.CollisionPlacer.op_Equality
+ // Knife.Effects.CollisionPlacer.op_Inequality
+ // Knife.Effects.ParticleGroupEmitter.op_Implicit
+ // Knife.Effects.ParticleGroupEmitter.op_Equality
+ // Knife.Effects.ParticleGroupEmitter.op_Inequality
+ // Knife.Effects.ParticleGroupPlayer.op_Implicit
+ // Knife.Effects.ParticleGroupPlayer.op_Equality
+ // Knife.Effects.ParticleGroupPlayer.op_Inequality
+ // Knife.Effects.SimpleController.Cursor.op_Implicit
+ // Knife.Effects.SimpleController.Cursor.op_Equality
+ // Knife.Effects.SimpleController.Cursor.op_Inequality
+ // Knife.Effects.SimpleController.EmptyWeapon.op_Implicit
+ // Knife.Effects.SimpleController.EmptyWeapon.op_Equality
+ // Knife.Effects.SimpleController.EmptyWeapon.op_Inequality
+ // Knife.Effects.SimpleController.FlamethrowerWeapon.op_Implicit
+ // Knife.Effects.SimpleController.FlamethrowerWeapon.op_Equality
+ // Knife.Effects.SimpleController.FlamethrowerWeapon.op_Inequality
+ // Knife.Effects.SimpleController.Grenade.op_Implicit
+ // Knife.Effects.SimpleController.Grenade.op_Equality
+ // Knife.Effects.SimpleController.Grenade.op_Inequality
+ // Knife.Effects.SimpleController.GrenadeWeapon.op_Implicit
+ // Knife.Effects.SimpleController.GrenadeWeapon.op_Equality
+ // Knife.Effects.SimpleController.GrenadeWeapon.op_Inequality
+ // Knife.Effects.SimpleController.Hands.op_Implicit
+ // Knife.Effects.SimpleController.Hands.op_Equality
+ // Knife.Effects.SimpleController.Hands.op_Inequality
+ // Knife.Effects.SimpleController.HittableSurface.op_Implicit
+ // Knife.Effects.SimpleController.HittableSurface.op_Equality
+ // Knife.Effects.SimpleController.HittableSurface.op_Inequality
+ // Knife.Effects.SimpleController.PlayerController.op_Implicit
+ // Knife.Effects.SimpleController.PlayerController.op_Equality
+ // Knife.Effects.SimpleController.PlayerController.op_Inequality
+ // Knife.Effects.SimpleController.Projectile.op_Implicit
+ // Knife.Effects.SimpleController.Projectile.op_Equality
+ // Knife.Effects.SimpleController.Projectile.op_Inequality
+ // Knife.Effects.SimpleController.RPG.op_Implicit
+ // Knife.Effects.SimpleController.RPG.op_Equality
+ // Knife.Effects.SimpleController.RPG.op_Inequality
+ // Knife.Effects.SimpleController.ShotgunWeapon.op_Implicit
+ // Knife.Effects.SimpleController.ShotgunWeapon.op_Equality
+ // Knife.Effects.SimpleController.ShotgunWeapon.op_Inequality
+ // Knife.Effects.SimpleController.SmokeGrenade.op_Implicit
+ // Knife.Effects.SimpleController.SmokeGrenade.op_Equality
+ // Knife.Effects.SimpleController.SmokeGrenade.op_Inequality
+ // Knife.Effects.SimpleController.Weapon.op_Implicit
+ // Knife.Effects.SimpleController.Weapon.op_Equality
+ // Knife.Effects.SimpleController.Weapon.op_Inequality
+ // Knife.Effects.SimpleController.WeaponData.op_Implicit
+ // Knife.Effects.SimpleController.WeaponData.op_Equality
+ // Knife.Effects.SimpleController.WeaponData.op_Inequality
+ // Knife.Effects.SimpleController.WeaponSelector.op_Implicit
+ // Knife.Effects.SimpleController.WeaponSelector.op_Equality
+ // Knife.Effects.SimpleController.WeaponSelector.op_Inequality
+ // Knife.Effects.SimpleController.GravityGunWeapon.op_Implicit
+ // Knife.Effects.SimpleController.GravityGunWeapon.op_Equality
+ // Knife.Effects.SimpleController.GravityGunWeapon.op_Inequality
+ // Knife.ScifiEffects.AutoAim.op_Implicit
+ // Knife.ScifiEffects.AutoAim.op_Equality
+ // Knife.ScifiEffects.AutoAim.op_Inequality
+ // Knife.ScifiEffects.DoubleBallProjectile.op_Implicit
+ // Knife.ScifiEffects.DoubleBallProjectile.op_Equality
+ // Knife.ScifiEffects.DoubleBallProjectile.op_Inequality
+ // Knife.ScifiEffects.LocalRotatorByWeaponShooting.op_Implicit
+ // Knife.ScifiEffects.LocalRotatorByWeaponShooting.op_Equality
+ // Knife.ScifiEffects.LocalRotatorByWeaponShooting.op_Inequality
+ // Knife.ScifiEffects.Pause.op_Implicit
+ // Knife.ScifiEffects.Pause.op_Equality
+ // Knife.ScifiEffects.Pause.op_Inequality
+ // Knife.ScifiEffects.RaycastHelper.op_Implicit
+ // Knife.ScifiEffects.RaycastHelper.op_Equality
+ // Knife.ScifiEffects.RaycastHelper.op_Inequality
+ // Knife.ScifiEffects.RaycastProjectile.op_Implicit
+ // Knife.ScifiEffects.RaycastProjectile.op_Equality
+ // Knife.ScifiEffects.RaycastProjectile.op_Inequality
+ // Knife.ScifiEffects.RendererFade.op_Implicit
+ // Knife.ScifiEffects.RendererFade.op_Equality
+ // Knife.ScifiEffects.RendererFade.op_Inequality
+ // Knife.ScifiEffects.RigidbodiesForceField.op_Implicit
+ // Knife.ScifiEffects.RigidbodiesForceField.op_Equality
+ // Knife.ScifiEffects.RigidbodiesForceField.op_Inequality
+ // Knife.ScifiEffects.TrailRendererFixedUpdate.op_Implicit
+ // Knife.ScifiEffects.TrailRendererFixedUpdate.op_Equality
+ // Knife.ScifiEffects.TrailRendererFixedUpdate.op_Inequality
+ // Knife.ScifiEffects.UIImageSpriteSequence.op_Implicit
+ // Knife.ScifiEffects.UIImageSpriteSequence.op_Equality
+ // Knife.ScifiEffects.UIImageSpriteSequence.op_Inequality
+ // Knife.ScifiEffects.HeatDecalFade.op_Implicit
+ // Knife.ScifiEffects.HeatDecalFade.op_Equality
+ // Knife.ScifiEffects.HeatDecalFade.op_Inequality
+ // Knife.ScifiEffects.GravityGunDistortion.op_Implicit
+ // Knife.ScifiEffects.GravityGunDistortion.op_Equality
+ // Knife.ScifiEffects.GravityGunDistortion.op_Inequality
+ // Knife.ScifiEffects.Laser.op_Implicit
+ // Knife.ScifiEffects.Laser.op_Equality
+ // Knife.ScifiEffects.Laser.op_Inequality
+ // Knife.ScifiEffects.LaserSpawner.op_Implicit
+ // Knife.ScifiEffects.LaserSpawner.op_Equality
+ // Knife.ScifiEffects.LaserSpawner.op_Inequality
+ // Knife.ScifiEffects.Lightning.op_Implicit
+ // Knife.ScifiEffects.Lightning.op_Equality
+ // Knife.ScifiEffects.Lightning.op_Inequality
+ // Knife.ScifiEffects.LocalRotator.op_Implicit
+ // Knife.ScifiEffects.LocalRotator.op_Equality
+ // Knife.ScifiEffects.LocalRotator.op_Inequality
+ // Knife.ScifiEffects.RandomProperty.op_Implicit
+ // Knife.ScifiEffects.RandomProperty.op_Equality
+ // Knife.ScifiEffects.RandomProperty.op_Inequality
+ // Knife.ScifiEffects.RotationAnimation.op_Implicit
+ // Knife.ScifiEffects.RotationAnimation.op_Equality
+ // Knife.ScifiEffects.RotationAnimation.op_Inequality
+ // Knife.ScifiEffects.SmoothPhysics.op_Implicit
+ // Knife.ScifiEffects.SmoothPhysics.op_Equality
+ // Knife.ScifiEffects.SmoothPhysics.op_Inequality
+ // Unity.VisualScripting.ScriptGraphAsset.op_Implicit
+ // Unity.VisualScripting.ScriptGraphAsset.op_Equality
+ // Unity.VisualScripting.ScriptGraphAsset.op_Inequality
+ // Unity.VisualScripting.ScriptMachine.op_Implicit
+ // Unity.VisualScripting.ScriptMachine.op_Equality
+ // Unity.VisualScripting.ScriptMachine.op_Inequality
+ // TMPro.TextContainer.op_Implicit
+ // TMPro.TextContainer.op_Equality
+ // TMPro.TextContainer.op_Inequality
+ // TMPro.TextMeshPro.op_Implicit
+ // TMPro.TextMeshPro.op_Equality
+ // TMPro.TextMeshPro.op_Inequality
+ // TMPro.TextMeshProUGUI.op_Implicit
+ // TMPro.TextMeshProUGUI.op_Equality
+ // TMPro.TextMeshProUGUI.op_Inequality
+ // TMPro.TMP_ColorGradient.op_Implicit
+ // TMPro.TMP_ColorGradient.op_Equality
+ // TMPro.TMP_ColorGradient.op_Inequality
+ // TMPro.TMP_Dropdown.op_Implicit
+ // TMPro.TMP_Dropdown.op_Equality
+ // TMPro.TMP_Dropdown.op_Inequality
+ // TMPro.TMP_FontAsset.op_Implicit
+ // TMPro.TMP_FontAsset.op_Equality
+ // TMPro.TMP_FontAsset.op_Inequality
+ // TMPro.TMP_InputField.op_Implicit
+ // TMPro.TMP_InputField.op_Equality
+ // TMPro.TMP_InputField.op_Inequality
+ // TMPro.TMP_PackageResourceImporterWindow.op_Implicit
+ // TMPro.TMP_PackageResourceImporterWindow.op_Equality
+ // TMPro.TMP_PackageResourceImporterWindow.op_Inequality
+ // TMPro.TMP_ScrollbarEventHandler.op_Implicit
+ // TMPro.TMP_ScrollbarEventHandler.op_Equality
+ // TMPro.TMP_ScrollbarEventHandler.op_Inequality
+ // TMPro.TMP_SelectionCaret.op_Implicit
+ // TMPro.TMP_SelectionCaret.op_Equality
+ // TMPro.TMP_SelectionCaret.op_Inequality
+ // TMPro.TMP_Settings.op_Implicit
+ // TMPro.TMP_Settings.op_Equality
+ // TMPro.TMP_Settings.op_Inequality
+ // TMPro.TMP_SpriteAnimator.op_Implicit
+ // TMPro.TMP_SpriteAnimator.op_Equality
+ // TMPro.TMP_SpriteAnimator.op_Inequality
+ // TMPro.TMP_SpriteAsset.op_Implicit
+ // TMPro.TMP_SpriteAsset.op_Equality
+ // TMPro.TMP_SpriteAsset.op_Inequality
+ // TMPro.TMP_StyleSheet.op_Implicit
+ // TMPro.TMP_StyleSheet.op_Equality
+ // TMPro.TMP_StyleSheet.op_Inequality
+ // TMPro.TMP_SubMesh.op_Implicit
+ // TMPro.TMP_SubMesh.op_Equality
+ // TMPro.TMP_SubMesh.op_Inequality
+ // TMPro.TMP_SubMeshUI.op_Implicit
+ // TMPro.TMP_SubMeshUI.op_Equality
+ // TMPro.TMP_SubMeshUI.op_Inequality
+ // UnityEngine.Advertisements.Platform.Editor.BannerPlaceholder.op_Implicit
+ // UnityEngine.Advertisements.Platform.Editor.BannerPlaceholder.op_Equality
+ // UnityEngine.Advertisements.Platform.Editor.BannerPlaceholder.op_Inequality
+ // TimelinePreferences.op_Implicit
+ // TimelinePreferences.op_Equality
+ // TimelinePreferences.op_Inequality
+ // TimelineProjectSettings.op_Implicit
+ // TimelineProjectSettings.op_Equality
+ // TimelineProjectSettings.op_Inequality
+ // Unity.VisualScripting.AnimatorMessageListener.op_Implicit
+ // Unity.VisualScripting.AnimatorMessageListener.op_Equality
+ // Unity.VisualScripting.AnimatorMessageListener.op_Inequality
+ // Unity.VisualScripting.MacroScriptableObject.op_Implicit
+ // Unity.VisualScripting.MacroScriptableObject.op_Equality
+ // Unity.VisualScripting.MacroScriptableObject.op_Inequality
+ // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Implicit
+ // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Equality
+ // UnityEngine.SpatialTracking.TrackedPoseDriver.op_Inequality
+ // UnityEngine.UI.Button.op_Implicit
+ // UnityEngine.UI.Button.op_Equality
+ // UnityEngine.UI.Button.op_Inequality
+ // UnityEngine.UI.Dropdown.op_Implicit
+ // UnityEngine.UI.Dropdown.op_Equality
+ // UnityEngine.UI.Dropdown.op_Inequality
+ // UnityEngine.UI.GraphicRaycaster.op_Implicit
+ // UnityEngine.UI.GraphicRaycaster.op_Equality
+ // UnityEngine.UI.GraphicRaycaster.op_Inequality
+ // UnityEngine.UI.Image.op_Implicit
+ // UnityEngine.UI.Image.op_Equality
+ // UnityEngine.UI.Image.op_Inequality
+ // UnityEngine.UI.InputField.op_Implicit
+ // UnityEngine.UI.InputField.op_Equality
+ // UnityEngine.UI.InputField.op_Inequality
+ // UnityEngine.UI.AspectRatioFitter.op_Implicit
+ // UnityEngine.UI.AspectRatioFitter.op_Equality
+ // UnityEngine.UI.AspectRatioFitter.op_Inequality
+ // UnityEngine.UI.CanvasScaler.op_Implicit
+ // UnityEngine.UI.CanvasScaler.op_Equality
+ // UnityEngine.UI.CanvasScaler.op_Inequality
+ // UnityEngine.UI.ContentSizeFitter.op_Implicit
+ // UnityEngine.UI.ContentSizeFitter.op_Equality
+ // UnityEngine.UI.ContentSizeFitter.op_Inequality
+ // UnityEngine.UI.GridLayoutGroup.op_Implicit
+ // UnityEngine.UI.GridLayoutGroup.op_Equality
+ // UnityEngine.UI.GridLayoutGroup.op_Inequality
+ // UnityEngine.UI.HorizontalLayoutGroup.op_Implicit
+ // UnityEngine.UI.HorizontalLayoutGroup.op_Equality
+ // UnityEngine.UI.HorizontalLayoutGroup.op_Inequality
+ // UnityEngine.UI.LayoutElement.op_Implicit
+ // UnityEngine.UI.LayoutElement.op_Equality
+ // UnityEngine.UI.LayoutElement.op_Inequality
+ // UnityEngine.UI.VerticalLayoutGroup.op_Implicit
+ // UnityEngine.UI.VerticalLayoutGroup.op_Equality
+ // UnityEngine.UI.VerticalLayoutGroup.op_Inequality
+ // UnityEngine.UI.Mask.op_Implicit
+ // UnityEngine.UI.Mask.op_Equality
+ // UnityEngine.UI.Mask.op_Inequality
+ // UnityEngine.UI.RawImage.op_Implicit
+ // UnityEngine.UI.RawImage.op_Equality
+ // UnityEngine.UI.RawImage.op_Inequality
+ // UnityEngine.UI.RectMask2D.op_Implicit
+ // UnityEngine.UI.RectMask2D.op_Equality
+ // UnityEngine.UI.RectMask2D.op_Inequality
+ // UnityEngine.UI.Scrollbar.op_Implicit
+ // UnityEngine.UI.Scrollbar.op_Equality
+ // UnityEngine.UI.Scrollbar.op_Inequality
+ // UnityEngine.UI.ScrollRect.op_Implicit
+ // UnityEngine.UI.ScrollRect.op_Equality
+ // UnityEngine.UI.ScrollRect.op_Inequality
+ // UnityEngine.UI.Selectable.op_Implicit
+ // UnityEngine.UI.Selectable.op_Equality
+ // UnityEngine.UI.Selectable.op_Inequality
+ // UnityEngine.UI.Slider.op_Implicit
+ // UnityEngine.UI.Slider.op_Equality
+ // UnityEngine.UI.Slider.op_Inequality
+ // UnityEngine.UI.Text.op_Implicit
+ // UnityEngine.UI.Text.op_Equality
+ // UnityEngine.UI.Text.op_Inequality
+ // UnityEngine.UI.Toggle.op_Implicit
+ // UnityEngine.UI.Toggle.op_Equality
+ // UnityEngine.UI.Toggle.op_Inequality
+ // UnityEngine.UI.ToggleGroup.op_Implicit
+ // UnityEngine.UI.ToggleGroup.op_Equality
+ // UnityEngine.UI.ToggleGroup.op_Inequality
+ // UnityEngine.UI.Outline.op_Implicit
+ // UnityEngine.UI.Outline.op_Equality
+ // UnityEngine.UI.Outline.op_Inequality
+ // UnityEngine.UI.PositionAsUV1.op_Implicit
+ // UnityEngine.UI.PositionAsUV1.op_Equality
+ // UnityEngine.UI.PositionAsUV1.op_Inequality
+ // UnityEngine.UI.Shadow.op_Implicit
+ // UnityEngine.UI.Shadow.op_Equality
+ // UnityEngine.UI.Shadow.op_Inequality
+ // UnityEngine.UIElements.PanelEventHandler.op_Implicit
+ // UnityEngine.UIElements.PanelEventHandler.op_Equality
+ // UnityEngine.UIElements.PanelEventHandler.op_Inequality
+ // UnityEngine.UIElements.PanelRaycaster.op_Implicit
+ // UnityEngine.UIElements.PanelRaycaster.op_Equality
+ // UnityEngine.UIElements.PanelRaycaster.op_Inequality
+ // UnityEngine.EventSystems.EventSystem.op_Implicit
+ // UnityEngine.EventSystems.EventSystem.op_Equality
+ // UnityEngine.EventSystems.EventSystem.op_Inequality
+ // UnityEngine.EventSystems.EventTrigger.op_Implicit
+ // UnityEngine.EventSystems.EventTrigger.op_Equality
+ // UnityEngine.EventSystems.EventTrigger.op_Inequality
+ // UnityEngine.EventSystems.BaseInput.op_Implicit
+ // UnityEngine.EventSystems.BaseInput.op_Equality
+ // UnityEngine.EventSystems.BaseInput.op_Inequality
+ // UnityEngine.EventSystems.StandaloneInputModule.op_Implicit
+ // UnityEngine.EventSystems.StandaloneInputModule.op_Equality
+ // UnityEngine.EventSystems.StandaloneInputModule.op_Inequality
+ // UnityEngine.EventSystems.Physics2DRaycaster.op_Implicit
+ // UnityEngine.EventSystems.Physics2DRaycaster.op_Equality
+ // UnityEngine.EventSystems.Physics2DRaycaster.op_Inequality
+ // UnityEngine.EventSystems.PhysicsRaycaster.op_Implicit
+ // UnityEngine.EventSystems.PhysicsRaycaster.op_Equality
+ // UnityEngine.EventSystems.PhysicsRaycaster.op_Inequality
+ // UnityEngine.Timeline.ActivationTrack.op_Implicit
+ // UnityEngine.Timeline.ActivationTrack.op_Equality
+ // UnityEngine.Timeline.ActivationTrack.op_Inequality
+ // UnityEngine.Timeline.AnimationPlayableAsset.op_Implicit
+ // UnityEngine.Timeline.AnimationPlayableAsset.op_Equality
+ // UnityEngine.Timeline.AnimationPlayableAsset.op_Inequality
+ // UnityEngine.Timeline.AnimationTrack.op_Implicit
+ // UnityEngine.Timeline.AnimationTrack.op_Equality
+ // UnityEngine.Timeline.AnimationTrack.op_Inequality
+ // UnityEngine.Timeline.TimelineAsset.op_Implicit
+ // UnityEngine.Timeline.TimelineAsset.op_Equality
+ // UnityEngine.Timeline.TimelineAsset.op_Inequality
+ // UnityEngine.Timeline.AudioPlayableAsset.op_Implicit
+ // UnityEngine.Timeline.AudioPlayableAsset.op_Equality
+ // UnityEngine.Timeline.AudioPlayableAsset.op_Inequality
+ // UnityEngine.Timeline.AudioTrack.op_Implicit
+ // UnityEngine.Timeline.AudioTrack.op_Equality
+ // UnityEngine.Timeline.AudioTrack.op_Inequality
+ // UnityEngine.Timeline.ControlPlayableAsset.op_Implicit
+ // UnityEngine.Timeline.ControlPlayableAsset.op_Equality
+ // UnityEngine.Timeline.ControlPlayableAsset.op_Inequality
+ // UnityEngine.Timeline.ControlTrack.op_Implicit
+ // UnityEngine.Timeline.ControlTrack.op_Equality
+ // UnityEngine.Timeline.ControlTrack.op_Inequality
+ // UnityEngine.Timeline.MarkerTrack.op_Implicit
+ // UnityEngine.Timeline.MarkerTrack.op_Equality
+ // UnityEngine.Timeline.MarkerTrack.op_Inequality
+ // UnityEngine.Timeline.SignalAsset.op_Implicit
+ // UnityEngine.Timeline.SignalAsset.op_Equality
+ // UnityEngine.Timeline.SignalAsset.op_Inequality
+ // UnityEngine.Timeline.SignalEmitter.op_Implicit
+ // UnityEngine.Timeline.SignalEmitter.op_Equality
+ // UnityEngine.Timeline.SignalEmitter.op_Inequality
+ // UnityEngine.Timeline.SignalReceiver.op_Implicit
+ // UnityEngine.Timeline.SignalReceiver.op_Equality
+ // UnityEngine.Timeline.SignalReceiver.op_Inequality
+ // UnityEngine.Timeline.SignalTrack.op_Implicit
+ // UnityEngine.Timeline.SignalTrack.op_Equality
+ // UnityEngine.Timeline.SignalTrack.op_Inequality
+ // UnityEngine.Timeline.GroupTrack.op_Implicit
+ // UnityEngine.Timeline.GroupTrack.op_Equality
+ // UnityEngine.Timeline.GroupTrack.op_Inequality
+ // UnityEngine.Timeline.PlayableTrack.op_Implicit
+ // UnityEngine.Timeline.PlayableTrack.op_Equality
+ // UnityEngine.Timeline.PlayableTrack.op_Inequality
+ // UnityEngine.InputSystem.InputActionAsset.op_Implicit
+ // UnityEngine.InputSystem.InputActionAsset.op_Equality
+ // UnityEngine.InputSystem.InputActionAsset.op_Inequality
+ // UnityEngine.InputSystem.InputActionReference.op_Implicit
+ // UnityEngine.InputSystem.InputActionReference.op_Implicit
+ // UnityEngine.InputSystem.InputActionReference.op_Equality
+ // UnityEngine.InputSystem.InputActionReference.op_Inequality
+ // UnityEngine.InputSystem.InputSettings.op_Implicit
+ // UnityEngine.InputSystem.InputSettings.op_Equality
+ // UnityEngine.InputSystem.InputSettings.op_Inequality
+ // UnityEngine.InputSystem.PlayerInput.op_Implicit
+ // UnityEngine.InputSystem.PlayerInput.op_Equality
+ // UnityEngine.InputSystem.PlayerInput.op_Inequality
+ // UnityEngine.InputSystem.PlayerInputManager.op_Implicit
+ // UnityEngine.InputSystem.PlayerInputManager.op_Equality
+ // UnityEngine.InputSystem.PlayerInputManager.op_Inequality
+ // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Implicit
+ // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Equality
+ // UnityEngine.InputSystem.XR.TrackedPoseDriver.op_Inequality
+ // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Implicit
+ // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Equality
+ // UnityEngine.InputSystem.UI.InputSystemUIInputModule.op_Inequality
+ // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Implicit
+ // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Equality
+ // UnityEngine.InputSystem.UI.MultiplayerEventSystem.op_Inequality
+ // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Implicit
+ // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Equality
+ // UnityEngine.InputSystem.UI.TrackedDeviceRaycaster.op_Inequality
+ // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Implicit
+ // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Equality
+ // UnityEngine.InputSystem.UI.VirtualMouseInput.op_Inequality
+ // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Implicit
+ // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Equality
+ // UnityEngine.InputSystem.OnScreen.OnScreenButton.op_Inequality
+ // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Implicit
+ // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Equality
+ // UnityEngine.InputSystem.OnScreen.OnScreenStick.op_Inequality
+ // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Implicit
+ // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Equality
+ // UnityEngine.InputSystem.EnhancedTouch.TouchSimulation.op_Inequality
+ // Unity.VisualScripting.StateGraphAsset.op_Implicit
+ // Unity.VisualScripting.StateGraphAsset.op_Equality
+ // Unity.VisualScripting.StateGraphAsset.op_Inequality
+ // Unity.VisualScripting.StateMachine.op_Implicit
+ // Unity.VisualScripting.StateMachine.op_Equality
+ // Unity.VisualScripting.StateMachine.op_Inequality
+ // --------------- Plugin Stubs
+ // --------------- Asset Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ // --------------- Scene Stubs
+ [UnityEngine.Scripting.PreserveAttribute()]
+ public class AotStubs
+ {
+
+ // string.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void string_op_Equality()
+ {
+ string arg0 = default(string);
+ string arg1 = default(string);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // string.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void string_op_Inequality()
+ {
+ string arg0 = default(string);
+ string arg1 = default(string);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // float.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void float_op_Equality()
+ {
+ float arg0 = default(float);
+ float arg1 = default(float);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // float.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void float_op_Inequality()
+ {
+ float arg0 = default(float);
+ float arg1 = default(float);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // float.op_LessThan
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void float_op_LessThan()
+ {
+ float arg0 = default(float);
+ float arg1 = default(float);
+ bool @operator = (arg0 < arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // float.op_GreaterThan
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void float_op_GreaterThan()
+ {
+ float arg0 = default(float);
+ float arg1 = default(float);
+ bool @operator = (arg0 > arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // float.op_LessThanOrEqual
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void float_op_LessThanOrEqual()
+ {
+ float arg0 = default(float);
+ float arg1 = default(float);
+ bool @operator = (arg0 <= arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // float.op_GreaterThanOrEqual
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void float_op_GreaterThanOrEqual()
+ {
+ float arg0 = default(float);
+ float arg1 = default(float);
+ bool @operator = (arg0 >= arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.NavMeshAgent.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_NavMeshAgent_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.NavMeshAgent.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_NavMeshAgent_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.NavMeshAgent.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_NavMeshAgent_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.NavMeshObstacle.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_NavMeshObstacle_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.NavMeshObstacle.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_NavMeshObstacle_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.NavMeshObstacle.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_NavMeshObstacle_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.OffMeshLink.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_OffMeshLink_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.OffMeshLink.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_OffMeshLink_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.OffMeshLink.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_OffMeshLink_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.NavMeshData.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_NavMeshData_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.NavMeshData.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_NavMeshData_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AI.NavMeshData.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AI_NavMeshData_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animator.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animator_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animator.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animator_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animator.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animator_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animation.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animation_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animation.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animation_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animation.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animation_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AnimationClip.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AnimationClip_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AnimationClip.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AnimationClip_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AnimationClip.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AnimationClip_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AnimatorOverrideController.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AnimatorOverrideController_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AnimatorOverrideController.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AnimatorOverrideController_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AnimatorOverrideController.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AnimatorOverrideController_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Avatar.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Avatar_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Avatar.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Avatar_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Avatar.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Avatar_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AvatarMask.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AvatarMask_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AvatarMask.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AvatarMask_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AvatarMask.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AvatarMask_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Motion.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Motion_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Motion.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Motion_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Motion.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Motion_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.RuntimeAnimatorController.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_RuntimeAnimatorController_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.RuntimeAnimatorController.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_RuntimeAnimatorController_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.RuntimeAnimatorController.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_RuntimeAnimatorController_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.AimConstraint.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_AimConstraint_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.AimConstraint.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_AimConstraint_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.AimConstraint.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_AimConstraint_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.PositionConstraint.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_PositionConstraint_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.PositionConstraint.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_PositionConstraint_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.PositionConstraint.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_PositionConstraint_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.RotationConstraint.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_RotationConstraint_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.RotationConstraint.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_RotationConstraint_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.RotationConstraint.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_RotationConstraint_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.ScaleConstraint.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_ScaleConstraint_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.ScaleConstraint.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_ScaleConstraint_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.ScaleConstraint.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_ScaleConstraint_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.LookAtConstraint.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_LookAtConstraint_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.LookAtConstraint.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_LookAtConstraint_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.LookAtConstraint.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_LookAtConstraint_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.ParentConstraint.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_ParentConstraint_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.ParentConstraint.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_ParentConstraint_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Animations.ParentConstraint.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Animations_ParentConstraint_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AssetBundle.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AssetBundle_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AssetBundle.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AssetBundle_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AssetBundle.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AssetBundle_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AssetBundleManifest.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AssetBundleManifest_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AssetBundleManifest.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AssetBundleManifest_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AssetBundleManifest.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AssetBundleManifest_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioSource.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioSource_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioSource.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioSource_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioSource.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioSource_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioLowPassFilter.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioLowPassFilter_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioLowPassFilter.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioLowPassFilter_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioLowPassFilter.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioLowPassFilter_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioHighPassFilter.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioHighPassFilter_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioHighPassFilter.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioHighPassFilter_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioHighPassFilter.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioHighPassFilter_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioReverbFilter.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioReverbFilter_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioReverbFilter.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioReverbFilter_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioReverbFilter.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioReverbFilter_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioClip.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioClip_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioClip.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioClip_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioClip.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioClip_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioBehaviour.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioBehaviour_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioBehaviour.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioBehaviour_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioBehaviour.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioBehaviour_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioListener.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioListener_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioListener.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioListener_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioListener.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioListener_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioReverbZone.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioReverbZone_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioReverbZone.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioReverbZone_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioReverbZone.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioReverbZone_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioDistortionFilter.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioDistortionFilter_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioDistortionFilter.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioDistortionFilter_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioDistortionFilter.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioDistortionFilter_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioEchoFilter.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioEchoFilter_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioEchoFilter.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioEchoFilter_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioEchoFilter.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioEchoFilter_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioChorusFilter.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioChorusFilter_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioChorusFilter.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioChorusFilter_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.AudioChorusFilter.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_AudioChorusFilter_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.WebCamTexture.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_WebCamTexture_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.WebCamTexture.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_WebCamTexture_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.WebCamTexture.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_WebCamTexture_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Audio.AudioMixer.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Audio_AudioMixer_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Audio.AudioMixer.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Audio_AudioMixer_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Audio.AudioMixer.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Audio_AudioMixer_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Audio.AudioMixerGroup.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Audio_AudioMixerGroup_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Audio.AudioMixerGroup.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Audio_AudioMixerGroup_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Audio.AudioMixerGroup.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Audio_AudioMixerGroup_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Audio.AudioMixerSnapshot.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Audio_AudioMixerSnapshot_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Audio.AudioMixerSnapshot.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Audio_AudioMixerSnapshot_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Audio.AudioMixerSnapshot.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Audio_AudioMixerSnapshot_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Cloth.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Cloth_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Cloth.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Cloth_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Cloth.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Cloth_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Camera.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Camera_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Camera.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Camera_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Camera.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Camera_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.FlareLayer.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_FlareLayer_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.FlareLayer.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_FlareLayer_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.FlareLayer.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_FlareLayer_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.ReflectionProbe.op_Implicit
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_ReflectionProbe_op_Implicit()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ bool conversion = ((bool)(arg0));
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.ReflectionProbe.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_ReflectionProbe_op_Equality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.ReflectionProbe.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_ReflectionProbe_op_Inequality()
+ {
+ global::UnityEngine.Object arg0 = default(global::UnityEngine.Object);
+ global::UnityEngine.Object arg1 = default(global::UnityEngine.Object);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Bounds.op_Equality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Bounds_op_Equality()
+ {
+ global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds);
+ global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds);
+ bool @operator = (arg0 == arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Bounds.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Bounds_op_Inequality()
+ {
+ global::UnityEngine.Bounds arg0 = default(global::UnityEngine.Bounds);
+ global::UnityEngine.Bounds arg1 = default(global::UnityEngine.Bounds);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker optimized = new global::Unity.VisualScripting.StaticFunctionInvoker(default(global::System.Reflection.MethodInfo));
+ optimized.Invoke(null, arg0, arg1);
+ optimized.Invoke(default(object[]));
+ }
+
+ // UnityEngine.Rect.op_Inequality
+ [global::UnityEngine.Scripting.PreserveAttribute()]
+ public static void UnityEngine_Rect_op_Inequality()
+ {
+ global::UnityEngine.Rect arg0 = default(global::UnityEngine.Rect);
+ global::UnityEngine.Rect arg1 = default(global::UnityEngine.Rect);
+ bool @operator = (arg0 != arg1);
+ global::Unity.VisualScripting.StaticFunctionInvoker