修改广东广州杨海燕场景
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@@ -329,6 +329,13 @@ public class Boss : Enemy
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Both();
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Guangdong_Guangzhou_Yanghaiyan)
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{
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transform.DOMove(new Vector3(2.39f, 3f, 2.11f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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transform.DOMoveZ(endValue, 4).OnComplete(() =>
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@@ -486,21 +486,7 @@ public class DropShip : Enemy
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_isShow = false;
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Guangdong_Guangzhou_Yanghaiyan)
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{
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transform.DOMove(new Vector3(0.38f, 5f, -4.03f), 4).OnComplete(() =>
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{
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isAttack = true;
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foreach (var item in tailGas)
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{
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item.SetActive(true);
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}
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bloodSlider.gameObject.SetActive(true);
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isShield = false;
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shieldObj.SetActive(false);
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_isShow = false;
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Gansu_Jinchang_Jinchuan_Shijiguangchang)
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{
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transform.DOMove(new Vector3(-7.03f, 5f, 8.06f), 4).OnComplete(() =>
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@@ -561,6 +547,21 @@ public class DropShip : Enemy
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_isShow = false;
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});
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}
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if (GameInit.Ins.gamePlace == GamePlace.Guangdong_Guangzhou_Yanghaiyan)
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{
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transform.DOMove(new Vector3(5.34f, 5f, 7.57f), 4).OnComplete(() =>
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{
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isAttack = true;
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foreach (var item in tailGas)
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{
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item.SetActive(true);
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}
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bloodSlider.gameObject.SetActive(true);
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isShield = false;
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shieldObj.SetActive(false);
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_isShow = false;
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});
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}
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else
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{
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transform.DOMoveZ(endValue, 4).OnComplete(() =>
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@@ -296,7 +296,7 @@ public class Leviathan : Enemy
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}
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else if(GameInit.Ins.gamePlace == GamePlace.Guangdong_Guangzhou_Yanghaiyan)
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{
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transform.DOMove(new Vector3(12.25f,-3.5f,17.42f),2).OnComplete(() =>
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transform.DOMove(new Vector3(4.41f,-3.5f,3.87f),2).OnComplete(() =>
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{
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Both();
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});
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@@ -314,6 +314,13 @@ public class MachineDragon : Enemy
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Both();
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});
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}
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else if(GameInit.Ins.gamePlace == GamePlace.Guangdong_Guangzhou_Yanghaiyan)
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{
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transform.DOMove(new Vector3(-1.14f,0f,-1.45f), 4).OnComplete(() =>
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{
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Both();
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});
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}
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else
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{
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transform.DOMoveZ(endValue, 4).OnComplete(() =>
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@@ -540,7 +540,7 @@ public class GameManager : MonoBehaviour
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}
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if (GameInit.Ins.gamePlace == GamePlace.Guangdong_Guangzhou_Yanghaiyan)
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{
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EnergyPump.transform.position = new Vector3(0f, 0, 8f);
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EnergyPump.transform.position = new Vector3(1.63f, 0, 1.3f);
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}
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if (GameInit.Ins.gamePlace == GamePlace.Gansu_Jinchang_Jinchuan_Shijiguangchang)
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{
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