using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using static XPlugin.Data.JsonLiteDB.JsonLiteDB;
public enum PropType
{
BloodBag = 501,
AtkBuff = 503,
DefenseBuff = 504,
EnergyPump = 505
}
public class PropData
{
///
/// ����ΨһID
///
public int PropId;
///
/// ����CN����
///
public string PropNameCn;
///
/// ����EN����
///
public string PropName;
///
/// ���߱���
///
public string PropDesc;
///
/// ����Ч�� ��ϵ��
///
public float Effect;
public PropData(TableReader table)
{
PropId = table["PropId"].OptInt();
PropNameCn = table["PropNameCn"].OptString();
PropName = table["PropName"].OptString();
PropDesc = table["PropDesc"].OptString();
Effect = table["Effect"].OptFloat();
}
}