using System.Collections; using System.Collections.Generic; using UnityEngine; public class ConstDefault { public static readonly int AnimtorSpeedKeyHash = Animator.StringToHash("speed"); public static readonly int AnimtorSpeedFkeyHash = Animator.StringToHash("speedf"); public static readonly int AnimtorSpeedRkeyHash = Animator.StringToHash("speedr"); // //初始塔 // public static readonly Vector3 TaPos = new Vector3(0f, 0f, 5f); // // //第一个boss // public static readonly Vector3 DropShipPos = new Vector3(0.3f, 5f, -16f); // public static readonly Vector3 DropShipEulerAngles = new Vector3(0f, 0f, 0f); // public static readonly Vector3 EnemyDoor1Pos = new Vector3(0f, -5f, -4f); // public static readonly Vector3 EnemyDoor1EulerAngles = new Vector3(0f, 0f, 0f); // public static readonly float EnemyDoor1Scale = 4.5f; // // //第二个boss // public static readonly Vector3 LeviathanPos = new Vector3(-3.4f, 1.5f, 4.22f); // public static readonly Vector3 LeviathanEulerAngles = new Vector3(0f, 180f, 0f); // public static readonly Vector3 EnemyDoor2Pos = new Vector3(-1.5f, -2.2f, 13f); // public static readonly Vector3 EnemyDoor2EulerAngles = new Vector3(0f, 180f, 0f); // public static readonly float EnemyDoor2Scale = 4.5f; // // //第三个boss // public static readonly Vector3 MachineDragonPos = new Vector3(0f, 0f, 29f); // public static readonly Vector3 MachineDragonEulerAngles = new Vector3(0f, 180f, 0f); // public static readonly Vector3 EnemyDoor3Pos = new Vector3(-1.5f, -3.3f,17.5f); // public static readonly Vector3 EnemyDoor3EulerAngles = new Vector3(0f, 180f, 0f); // public static readonly float EnemyDoor3Scale = 3f; // // //第四个boss // public static readonly Vector3 BossPos = new Vector3(0f, 3f, 29f); // public static readonly Vector3 BossPosEulerAngles = new Vector3(0f, 180f, 0f); // public static readonly Vector3 EnemyDoor4Pos = new Vector3(-0.7f, 0f,17.5f); // public static readonly Vector3 EnemyDoor4EulerAngles = new Vector3(0f, 180f, 0f); // public static readonly float EnemyDoor4Scale = 3f; }