22 lines
373 B
C#
22 lines
373 B
C#
using System.Collections;
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using System.Collections.Generic;
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using DragonLi.Core;
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using UnityEngine;
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public class EnemyDoor : MonoBehaviour
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{
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public float desTime=6;
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void Start()
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{
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}
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public void InitData()
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{
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CoroutineTaskManager.Instance.WaitSecondTodo(() =>
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{
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Destroy(gameObject);
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}, desTime);
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}
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}
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