Files
FutureMen/Assets/Scripts/Enemy/EnemyDoor.cs
2025-07-10 14:34:41 +08:00

22 lines
373 B
C#

using System.Collections;
using System.Collections.Generic;
using DragonLi.Core;
using UnityEngine;
public class EnemyDoor : MonoBehaviour
{
public float desTime=6;
void Start()
{
}
public void InitData()
{
CoroutineTaskManager.Instance.WaitSecondTodo(() =>
{
Destroy(gameObject);
}, desTime);
}
}