Files
FutureMen/Assets/Scripts/FollowCamera.cs
2025-07-10 14:34:41 +08:00

19 lines
545 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class FollowCamera : MonoBehaviour
{
void Update()
{
if (Camera.main != null)
{
Transform camT = Camera.main.transform;
Vector3 viewPos = camT.transform.position + camT.transform.forward * 0f;
Vector3 cameraForward = new Vector3(camT.forward.x, 0, camT.forward.z);
transform.position = viewPos;
transform.rotation = Quaternion.LookRotation(cameraForward);
}
}
}