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diff --git a/Assets/DC/场地/河南新乡地形.prefab.meta b/Assets/_FutureMen2/Scenes/Henan_Shangqiu_Juyang_WuyueGuangchang.unity.meta
similarity index 63%
rename from Assets/DC/场地/河南新乡地形.prefab.meta
rename to Assets/_FutureMen2/Scenes/Henan_Shangqiu_Juyang_WuyueGuangchang.unity.meta
index 9a8a6e21..173db7fe 100644
--- a/Assets/DC/场地/河南新乡地形.prefab.meta
+++ b/Assets/_FutureMen2/Scenes/Henan_Shangqiu_Juyang_WuyueGuangchang.unity.meta
@@ -1,6 +1,6 @@
fileFormatVersion: 2
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diff --git a/Assets/DC/安徽芜湖/安徽芜湖地形.prefab.meta b/Assets/_FutureMen2/Scenes/Hunan_Hengyang_Zhuhui_Dongzhoudao.unity.meta
similarity index 63%
rename from Assets/DC/安徽芜湖/安徽芜湖地形.prefab.meta
rename to Assets/_FutureMen2/Scenes/Hunan_Hengyang_Zhuhui_Dongzhoudao.unity.meta
index 9b99591b..f444ecdf 100644
--- a/Assets/DC/安徽芜湖/安徽芜湖地形.prefab.meta
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@@ -1,6 +1,6 @@
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diff --git a/Assets/DC/南京栖霞尧化门金地广场/新尧金地广场地形(外).prefab.meta b/Assets/_FutureMen2/Scenes/Xinjiang_Yili_Yining_Wanrong.unity.meta
similarity index 63%
rename from Assets/DC/南京栖霞尧化门金地广场/新尧金地广场地形(外).prefab.meta
rename to Assets/_FutureMen2/Scenes/Xinjiang_Yili_Yining_Wanrong.unity.meta
index fb2976df..388f3af0 100644
--- a/Assets/DC/南京栖霞尧化门金地广场/新尧金地广场地形(外).prefab.meta
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new file mode 100644
index 00000000..c1d6c152
--- /dev/null
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diff --git a/Assets/_FutureMen2/Scripts/Manager/HttpServer.cs b/Assets/_FutureMen2/Scripts/Manager/HttpServer.cs
deleted file mode 100644
index a0dcfd8a..00000000
--- a/Assets/_FutureMen2/Scripts/Manager/HttpServer.cs
+++ /dev/null
@@ -1,304 +0,0 @@
-using System;
-using System.IO;
-using System.Net;
-using System.Text;
-using System.Threading;
-using System.Collections.Concurrent;
-using UnityEngine;
-
-[Serializable]
-public class IntentMessage
-{
- public string intent;
-}
-
-[Serializable]
-public class PlayingStatusResponse
-{
- public int code;
- public ServerData data;
- public string message;
-}
-
-[Serializable]
-public class ServerData
-{
- public string gameName;
- public int gameTotalTime;
- public int currentPlayTime;
-}
-
-public class HttpServer : MonoBehaviour
-{
- private HttpListener listener;
- private Thread serverThread;
- private volatile bool isRunning;
-
- private const string SERVER_URL = "http://+:12345/";
-
- // 子线程 → 主线程
- private static ConcurrentQueue messageQueue = new ConcurrentQueue();
-
- void Awake()
- {
- DontDestroyOnLoad(gameObject);
- }
-
- void Start()
- {
- StartServer();
- }
-
- #region HTTP Server
-
- private void StartServer()
- {
- try
- {
- listener = new HttpListener();
- listener.Prefixes.Add(SERVER_URL);
- listener.Start();
-
- isRunning = true;
- serverThread = new Thread(ListenLoop)
- {
- IsBackground = true
- };
- serverThread.Start();
-
- Debug.Log($"✅ HTTP Server 启动成功:{SERVER_URL}");
- }
- catch (Exception e)
- {
- Debug.LogError("❌ HTTP Server 启动失败:" + e);
- }
- }
-
- private void ListenLoop()
- {
- while (isRunning && listener.IsListening)
- {
- try
- {
- var context = listener.GetContext();
- ThreadPool.QueueUserWorkItem(ProcessRequest, context);
- }
- catch (HttpListenerException)
- {
- break;
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- }
- }
- }
-
- private void ProcessRequest(object state)
- {
- var context = (HttpListenerContext)state;
- var request = context.Request;
- var response = context.Response;
-
- response.AddHeader("Access-Control-Allow-Origin", "*");
- response.AddHeader("Access-Control-Allow-Methods", "POST, GET, OPTIONS");
- response.AddHeader("Access-Control-Allow-Headers", "Content-Type");
- response.ContentType = "application/json; charset=utf-8";
-
- try
- {
- if (request.HttpMethod == "POST")
- {
- string raw;
- using (var reader = new StreamReader(
- request.InputStream,
- request.ContentEncoding ?? Encoding.UTF8))
- {
- raw = reader.ReadToEnd();
- }
-
- Debug.Log($"📩 收到原始 JSON:{raw}");
-
- // 解析 intent
- IntentMessage intentMsg = null;
- try
- {
- intentMsg = JsonUtility.FromJson(raw);
- }
- catch (Exception e)
- {
- Debug.LogError("JSON 解析失败:" + e);
- }
-
- // 只处理 is_playing
- if (intentMsg != null && intentMsg.intent == "is_playing")
- {
- var resp = new PlayingStatusResponse
- {
- code = 200,
- data = new ServerData()
- {
- gameName = GetCurrentGameName(),
- gameTotalTime = GetGameTotalTime(),
- currentPlayTime = GetCurrentPlayTime()
- },
- message = "请求成功"
- };
-
- string json = JsonUtility.ToJson(resp);
- byte[] data = Encoding.UTF8.GetBytes(json);
- response.OutputStream.Write(data, 0, data.Length);
- }
- else
- {
- // 未知 intent
- string err = "{\"code\":400,\"msg\":\"unknown intent\"}";
- byte[] data = Encoding.UTF8.GetBytes(err);
- response.OutputStream.Write(data, 0, data.Length);
- }
-
- response.Close();
- return;
- }
- }
- catch (Exception e)
- {
- Debug.LogError(e);
- WriteResponse(response, 500, "error");
- }
- finally
- {
- response.Close();
- }
- }
-
- private void WriteResponse(HttpListenerResponse response, int code, string msg)
- {
- string json = $"{{\"code\":{code},\"msg\":\"{msg}\"}}";
- byte[] data = Encoding.UTF8.GetBytes(json);
- response.OutputStream.Write(data, 0, data.Length);
- }
-
- #endregion
-
- #region Unity Main Thread
-
- void Update()
- {
- while (messageQueue.TryDequeue(out var msg))
- {
- Debug.Log($"📩 来自 [{msg.sender}] 指令 [{msg.command}]");
- HandleMessage(msg);
- }
- }
-
- #endregion
-
- #region Message Logic
-
- [Serializable]
- public class NetMessage
- {
- public string sender;
- public string command;
- }
-
- private NetMessage ParseMessage(string raw)
- {
- if (string.IsNullOrEmpty(raw))
- return null;
-
- try
- {
- raw = raw.Replace("\"", "").Trim();
- var parts = raw.Split(':');
- if (parts.Length != 2)
- {
- Debug.LogWarning($"消息格式错误:{raw}");
- return null;
- }
-
- return new NetMessage
- {
- sender = parts[0].Trim(),
- command = parts[1].Trim()
- };
- }
- catch (Exception e)
- {
- Debug.LogError($"解析失败:{raw}\n{e}");
- return null;
- }
- }
-
- private void HandleMessage(NetMessage msg)
- {
- switch (msg.command)
- {
- case "isStart":
- OnStartCommand(msg.sender);
- break;
-
- default:
- Debug.LogWarning($"未知指令:{msg.command}");
- break;
- }
- }
-
- private void OnStartCommand(string sender)
- {
- Debug.Log($"🚀 Start 指令来自:{sender}");
-
- // ✅ 在这里安全调用 Unity API
- // GameManager.Ins.QuitGame();
- }
-
-
- private string GetCurrentGameName()
- {
- return GameInit.Ins.gameId.ToString(); // 或你自己的 GameManager
- }
-
- private int GetGameTotalTime()
- {
- return Mathf.FloorToInt(GameInit.Ins.gameTime); // 举例:1 小时(秒)
- }
-
- private int GetCurrentPlayTime()
- {
- return GameInit.Ins.GetNowTime();
- }
-
-
- #endregion
-
- #region Shutdown
-
- void OnDestroy()
- {
- StopServer();
- }
-
- private void StopServer()
- {
- isRunning = false;
-
- try
- {
- listener?.Stop();
- listener?.Close();
- }
- catch { }
-
- try
- {
- if (serverThread != null && serverThread.IsAlive)
- serverThread.Join(300);
- }
- catch { }
-
- Debug.Log("🛑 HTTP Server 已关闭");
- }
-
- #endregion
-}
diff --git a/Assets/_FutureMen2/Scripts/Manager/HttpServer.cs.meta b/Assets/_FutureMen2/Scripts/Manager/HttpServer.cs.meta
deleted file mode 100644
index 765ec1bb..00000000
--- a/Assets/_FutureMen2/Scripts/Manager/HttpServer.cs.meta
+++ /dev/null
@@ -1,11 +0,0 @@
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-guid: 8e4bd12d5b9289f4c8afe6a5d9c3aeed
-MonoImporter:
- externalObjects: {}
- serializedVersion: 2
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- executionOrder: 0
- icon: {instanceID: 0}
- userData:
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diff --git a/Assets/sucai/Materials/02 - D23432432efault.mat b/Assets/sucai/Materials/02 - D23432432efault.mat
index 5a0f75e7..01ffd6e9 100644
--- a/Assets/sucai/Materials/02 - D23432432efault.mat
+++ b/Assets/sucai/Materials/02 - D23432432efault.mat
@@ -119,12 +119,12 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 0
m_Colors:
- - _BaseColor: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0.3}
- - _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 0.3}
+ - _BaseColor: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 0.3}
+ - _Color: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 0.3}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
---- !u!114 &8162231961199220102
+--- !u!114 &5488938139670609028
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
diff --git a/Assets/sucai/Materials/02 - D23432432efault.mat.meta b/Assets/sucai/Materials/02 - D23432432efault.mat.meta
index 46640be3..a3b1b869 100644
--- a/Assets/sucai/Materials/02 - D23432432efault.mat.meta
+++ b/Assets/sucai/Materials/02 - D23432432efault.mat.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 748c82999a7e96f4b931389960418c1b
+guid: 59075bff6e946a8479349a9fcd283d39
NativeFormatImporter:
externalObjects: {}
mainObjectFileID: 2100000
diff --git a/Assets/sucai/Materials/03 - Defa432432ult.mat b/Assets/sucai/Materials/03 - Defa432432ult.mat
index 08f02850..b57a45bb 100644
--- a/Assets/sucai/Materials/03 - Defa432432ult.mat
+++ b/Assets/sucai/Materials/03 - Defa432432ult.mat
@@ -1,6 +1,6 @@
%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
---- !u!114 &-6367899980480944109
+--- !u!114 &-2807510259220236346
MonoBehaviour:
m_ObjectHideFlags: 11
m_CorrespondingSourceObject: {fileID: 0}
@@ -128,8 +128,8 @@ Material:
- _WorkflowMode: 1
- _ZWrite: 1
m_Colors:
- - _BaseColor: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
- - _Color: {r: 0.5882353, g: 0.5882353, b: 0.5882353, a: 1}
+ - _BaseColor: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 1}
+ - _Color: {r: 0.79073066, g: 0.79073066, b: 0.79073066, a: 1}
- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
- - _SpecColor: {r: 0.2, g: 0.2, b: 0.2, a: 1}
+ - _SpecColor: {r: 0.19999996, g: 0.19999996, b: 0.19999996, a: 1}
m_BuildTextureStacks: []
diff --git a/Assets/sucai/Materials/03 - Defa432432ult.mat.meta b/Assets/sucai/Materials/03 - Defa432432ult.mat.meta
index 1c9da187..16737386 100644
--- a/Assets/sucai/Materials/03 - Defa432432ult.mat.meta
+++ b/Assets/sucai/Materials/03 - Defa432432ult.mat.meta
@@ -1,5 +1,5 @@
fileFormatVersion: 2
-guid: 3d07dfb928667e6488a3eefa8df2ba9b
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mainObjectFileID: 2100000
diff --git a/ProjectSettings/EditorBuildSettings.asset b/ProjectSettings/EditorBuildSettings.asset
index 0059499b..74bfac20 100644
--- a/ProjectSettings/EditorBuildSettings.asset
+++ b/ProjectSettings/EditorBuildSettings.asset
@@ -22,7 +22,7 @@ EditorBuildSettings:
guid: 1a1a57a4e2e73464c8cc78f6f030ae96
- enabled: 0
path: Assets/_FutureMen2/Scenes/Anhui_Wuhu_Guanwei.unity
- guid: 7b6431a544afb8941a95539edc2519c0
+ guid: 1176d2ae6b064614fb1f325f38c54873
- enabled: 0
path: Assets/_FutureMen2/Scenes/Shandong_Jining_Wanhuicheng.unity
guid: 30480ceda31ab6d49a9cfd3028da9897
@@ -49,7 +49,7 @@ EditorBuildSettings:
guid: f7c87bc8cc31f3342abb693ddc3e10e7
- enabled: 0
path: Assets/_FutureMen2/Scenes/Anhui_Suzhou_Yueshan_Guchengshangyejie.unity
- guid: 934f41a8ad96946459684767ba257225
+ guid: 540d591393620e348bd7870b2d603fd3
- enabled: 0
path: Assets/_FutureMen2/Scenes/Shandong_Heze_Yuncheng_Gefuli.unity
guid: ef9470897164414438309f864f2b38a8
@@ -65,12 +65,12 @@ EditorBuildSettings:
- enabled: 0
path: Assets/_FutureMen2/Scenes/Guangxi_Guilin_Gongcheng_Shijixincheng.unity
guid: 339440056fae30d48b795e1800e7037b
- - enabled: 0
+ - enabled: 1
path: Assets/_FutureMen2/Scenes/Guangdong_shenzheng_Guangming_Shijiguangchang.unity
- guid: be20134257abf414c8538bbb09ad6402
+ guid: 06b6d61b2388e654abb8d6331d9f8fae
- enabled: 0
path: Assets/_FutureMen2/Scenes/Gansu_Jinchang_Jinchuan_Shijiguangchang.unity
- guid: 5e17e3fdf58ad574c84a83f58ff4d53a
+ guid: c081f73536669054ab4ca53972d5640d
- enabled: 0
path: Assets/_FutureMen2/Scenes/Hebei_Tangshan_Qianan_Tianyuangu.unity
guid: d928df56e1ac9654a84435bf50e4284f
@@ -98,7 +98,7 @@ EditorBuildSettings:
- enabled: 0
path: Assets/_FutureMen2/Scenes/Hebei_Hengshui_Taocheng_WandaGuangchang.unity
guid: fda6b537d5ec20a40b2a38de1c9b4b78
- - enabled: 1
+ - enabled: 0
path: Assets/_FutureMen2/Scenes/Hunan_Changde_Lixian_WandaGuangchang.unity
guid: aac513edb67a7194ab733832df4d7da1
m_configObjects:
diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset
index 4231c358..4baee1c4 100644
--- a/ProjectSettings/ProjectSettings.asset
+++ b/ProjectSettings/ProjectSettings.asset
@@ -162,7 +162,7 @@ PlayerSettings:
androidSupportedAspectRatio: 1
androidMaxAspectRatio: 2.1
applicationIdentifier:
- Android: com.pineappletech.xmen2.hunanchangdelixianwandaguangchang
+ Android: com.pineappletech.xmen2.guangdongshenzhenguangmingshijiguangchang
Standalone: com.PineappleGame.---------------2------
buildNumber:
Standalone: 0