fix:恢复以前sdk,调整每个boss在眼镜里的效果
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@@ -241,8 +241,9 @@ public class Player : MonoBehaviour
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public void UserZeroGun()
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{
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CurGunId = 0;
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playerHands.PickUpAndSwitchTo(0, 10000);
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CurGunId = 1;
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playerHands.PickUpAndSwitchTo(1, 10000);
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Debug.LogError("切换成初始枪");
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}
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#endregion
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@@ -59,7 +59,7 @@ public class PlayerBullet : MonoBehaviour
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{
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if(GameManager.Ins.PlayerBulletDataDic.Count>0)
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_damages = GameManager.Ins.PlayerBulletDataDic[(int)bulletType].Damage;
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int randomDamage = Random.Range(_damages[0], _damages[1]);
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int randomDamage = Random.Range(_damages[0]*10, _damages[1]*10);
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randomDamage += (Mathf.FloorToInt(GameManager.Ins.buffAtk * randomDamage));
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isCriticalHit=randomDamage > (_damages[1] - (_damages[1] - _damages[0]) * 0.35f);
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return randomDamage;
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