using System.Collections; using System.Collections.Generic; using UnityEngine; public class FollowCamera : MonoBehaviour { void Update() { if (Camera.main != null) { Transform camT = Camera.main.transform; Vector3 viewPos = camT.transform.position + camT.transform.forward * 0f; Vector3 cameraForward = new Vector3(camT.forward.x, 0, camT.forward.z); transform.position = viewPos; transform.rotation = Quaternion.LookRotation(cameraForward); } } }