using System; using System.Collections; using System.Collections.Generic; using DamageNumbersPro; using TMPro; using UnityEngine; public class DamageUI : MonoBehaviour { public DamageNumberGUI damageNumberMesh; public DamageNumberGUI damageNumberMeshRed; public void ShowDamage(float damage, bool criticalHit) { damageNumberMesh.gameObject.SetActive(!criticalHit); damageNumberMeshRed.gameObject.SetActive(criticalHit); damageNumberMesh.leftText = damage.ToString(); damageNumberMeshRed.number = damage; } private void Update() { transform.LookAt(GameInit.Ins.playerCam.transform); } }