Files
FutureMen2/Assets/_FutureMen2/Scripts/Weapons/EnemyBullet/NormalBullet.cs
2026-01-05 11:00:50 +08:00

22 lines
468 B
C#

using DragonLi.Frame;
using UnityEngine;
public class NormalBullet : EnemyBullet
{
public bool isLook;
public override void OnApplyDamage(IDamagable damagable)
{
int randomDamage = GetDamage(out var isCriticalHit);
damagable.ApplyDamage(randomDamage, isCriticalHit, transform);
}
public override void Update()
{
base.Update();
if (isLook)
{
transform.LookAt(targetPos);
}
}
}