148 lines
3.4 KiB
C#
148 lines
3.4 KiB
C#
using System.Collections.Generic;
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using BehaviorDesigner.Runtime;
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using BehaviorDesigner.Runtime.Tasks;
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using DarkTonic.MasterAudio;
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using UnityEngine;
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public class CheckEnemyState : Conditional
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{
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public SharedInt CurEnemyState;
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public override TaskStatus OnUpdate()
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{
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if (transform.GetComponent<Enemy>().enemyState == (EnemyState)CurEnemyState.Value)
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{
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return TaskStatus.Success;
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}
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return TaskStatus.Failure;
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}
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}
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public class SetEnemyState : Action
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{
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public SharedInt CurEnemyState;
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public override TaskStatus OnUpdate()
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{
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var enemy = transform.GetComponent<Enemy>();
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if (enemy != null)
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{
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enemy.enemyState = (EnemyState)CurEnemyState.Value;
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return TaskStatus.Success;
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}
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return base.OnUpdate();
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}
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}
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public class PlayEnemyAudio : Action
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{
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public SharedBool IsStop;
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public SharedString AudioName;
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public SharedBool IsBack;
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private Enemy _enemy;
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public override void OnStart()
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{
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base.OnStart();
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if(IsStop.Value)
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MasterAudio.StopAllSoundsOfTransform(transform);
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MasterAudio.PlaySound3DAtTransform(AudioName.Value, transform);
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}
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public override TaskStatus OnUpdate()
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{
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base.OnUpdate();
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TaskStatus status = TaskStatus.Running;
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MasterAudioGroup audioGroup = MasterAudio.GrabGroup(AudioName.Value);
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if (audioGroup == null)
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{
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status = TaskStatus.Failure;
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}
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else if (audioGroup.ActiveVoices <= 0|| IsBack.Value)
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{
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status = TaskStatus.Success;
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}
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return status;
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}
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}
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public class PlayAiAudio : Action
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{
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public SharedString AudioName;
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public SharedBool IsBack;
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public override void OnStart()
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{
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base.OnStart();
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MasterAudio.PlaySound(AudioName.Value);
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}
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public override TaskStatus OnUpdate()
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{
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base.OnUpdate();
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TaskStatus status = TaskStatus.Running;
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MasterAudioGroup audioGroup = MasterAudio.GrabGroup(AudioName.Value);
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if (audioGroup == null)
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{
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status = TaskStatus.Failure;
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}
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else if (audioGroup.ActiveVoices <= 0|| IsBack.Value)
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{
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status = TaskStatus.Success;
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}
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return status;
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}
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}
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public class CheckEnemyHp : Conditional
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{
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public SharedFloat HpIndex;
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public override TaskStatus OnUpdate()
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{
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var curHpIndex = transform.GetComponent<Enemy>().health / transform.GetComponent<Enemy>().maxHealth;
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if (curHpIndex <= HpIndex.Value/100f)
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{
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return TaskStatus.Success;
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}
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return TaskStatus.Failure;
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}
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}
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public class ReleaseSkill : Action
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{
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public SharedFloat cooldownTimer;
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public SharedBool skillReady;
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public float skillCooldown = 15f;
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public override void OnStart()
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{
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base.OnStart();
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// 进入冷却
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cooldownTimer.Value = skillCooldown;
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skillReady.Value = false;
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}
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}
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public class BossShow : Action
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{
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private Enemy _enemy;
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public override void OnStart()
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{
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base.OnStart();
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_enemy = GetComponent<Enemy>();
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_enemy.Show();
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}
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public override TaskStatus OnUpdate()
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{
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if(_enemy==null)
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return TaskStatus.Failure;
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if(_enemy.isShowEnd)
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return TaskStatus.Success;
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return TaskStatus.Running;
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}
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} |