add:添加中控脚本

This commit is contained in:
bzx
2026-01-14 18:00:03 +08:00
parent bd7d8e3f2e
commit 922f2dfd43
7 changed files with 395 additions and 6 deletions

View File

@@ -4,6 +4,21 @@ using Common;
using DarkTonic.MasterAudio;
using Unity.XR.PXR;
using UnityEngine;
public enum GameKey
{
DinosaurPark2=0,//重返侏罗纪
SpongeBob=1,//深海冒险
XMen=2,//银河守护者
KOF=3,//幻影交锋
Valheim=4,//小小幻宠
FutureMen=5,//未来战警
AliceBall=6,//爱丽丝的舞会
Zombie=7,//僵尸来了
DefendNJ=8,//保卫金陵
Loong=9, //巨龙猎人
MRCS=10,//火力对决
SXDMystery=11,//三星堆之谜
}
public enum Place
{
@@ -73,6 +88,8 @@ public class GameLocal : MonoBehaviour
[Header("场地")]
public Place place = Place.Company1Floor;
public GameKey gameId;
public GameObject Scene;
public GameObject Settle;
public GameObject BlueWin;
@@ -84,6 +101,7 @@ public class GameLocal : MonoBehaviour
Application.targetFrameRate = 60;
ConPanel.Show();
BGMState.StateChange(0);
gameId = GameKey.KOF;
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
//PXRManager.enabled = true;
ChangeMaterial(true);
@@ -153,7 +171,7 @@ public class GameLocal : MonoBehaviour
if (place == Place.Yunnan_Lincang_Linxiang_Hengji_Dixia)
authInfo.shop = 25;
#endif
authInfo.gameId = 3;
authInfo.gameId = (int) gameId;
string authJson = JsonUtility.ToJson(authInfo);
Debug.Log("发送数据 -> " + authJson);
request.RawData = System.Text.Encoding.UTF8.GetBytes(authJson);