添加广东深圳光明万达场景
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@@ -9,7 +9,8 @@ public enum Place
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{
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Company1Floor= 0,
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LiaoNing_AnShan=1,
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HangZhou_LongHuTianJie=2,
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Liaoning_Anshan_Lishan_Dayuecheng = -1,
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HangZhou_LongHuTianJie =2,
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Nanjing_Yuhua_Wanxiang=3,
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Nanjing_Xianlin_WanDaMao=4,
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Yangzhou_Hanjiang_Tansuozhongxin=5,
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@@ -41,6 +42,8 @@ public enum Place
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Yunnan_Lincang_Linxiang_Hengji = 25,
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Yunnan_Lincang_Linxiang_Hengji_Dixia = -25,
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Guangxi_Guilin_Gongcheng_Shijixincheng = 26,
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Guangdong_Shenzhen_Guangming_Wanda = 27,
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Gansu_Jinchang_Jinchuan_Shijiguangchang = 28,
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}
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public class GameLocal : MonoBehaviour
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@@ -132,6 +135,8 @@ public class GameLocal : MonoBehaviour
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authInfo.shop = 22;
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#if !UNITY_EDITOR && UNITY_ANDROID && PICO
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authInfo.shop = (int)place;
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if (place == Place.Liaoning_Anshan_Lishan_Dayuecheng)
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authInfo.shop = 1;
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if (place == Place.Yangzhou_Hanjiang_Tansuozhongxin_wai)
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authInfo.shop = 5;
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if (place == Place.Shandong_Jining_Shangchang_nei)
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@@ -147,7 +152,7 @@ public class GameLocal : MonoBehaviour
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if (place == Place.Yunnan_Lincang_Linxiang_Hengji_Dixia)
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authInfo.shop = 25;
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#endif
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authInfo.gameId = 3;
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authInfo.gameId = 3;
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string authJson = JsonUtility.ToJson(authInfo);
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Debug.Log("发送数据 -> " + authJson);
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request.RawData = System.Text.Encoding.UTF8.GetBytes(authJson);
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