添加广东深圳光明万达场景

This commit is contained in:
ZYT
2025-09-26 18:06:47 +08:00
parent e29e18f452
commit e924bd575a
16 changed files with 14497 additions and 4 deletions

View File

@@ -9,7 +9,8 @@ public enum Place
{
Company1Floor= 0,
LiaoNing_AnShan=1,
HangZhou_LongHuTianJie=2,
Liaoning_Anshan_Lishan_Dayuecheng = -1,
HangZhou_LongHuTianJie =2,
Nanjing_Yuhua_Wanxiang=3,
Nanjing_Xianlin_WanDaMao=4,
Yangzhou_Hanjiang_Tansuozhongxin=5,
@@ -41,6 +42,8 @@ public enum Place
Yunnan_Lincang_Linxiang_Hengji = 25,
Yunnan_Lincang_Linxiang_Hengji_Dixia = -25,
Guangxi_Guilin_Gongcheng_Shijixincheng = 26,
Guangdong_Shenzhen_Guangming_Wanda = 27,
Gansu_Jinchang_Jinchuan_Shijiguangchang = 28,
}
public class GameLocal : MonoBehaviour
@@ -132,6 +135,8 @@ public class GameLocal : MonoBehaviour
authInfo.shop = 22;
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
authInfo.shop = (int)place;
if (place == Place.Liaoning_Anshan_Lishan_Dayuecheng)
authInfo.shop = 1;
if (place == Place.Yangzhou_Hanjiang_Tansuozhongxin_wai)
authInfo.shop = 5;
if (place == Place.Shandong_Jining_Shangchang_nei)
@@ -147,7 +152,7 @@ public class GameLocal : MonoBehaviour
if (place == Place.Yunnan_Lincang_Linxiang_Hengji_Dixia)
authInfo.shop = 25;
#endif
authInfo.gameId = 3;
authInfo.gameId = 3;
string authJson = JsonUtility.ToJson(authInfo);
Debug.Log("发送数据 -> " + authJson);
request.RawData = System.Text.Encoding.UTF8.GetBytes(authJson);