using System.Collections; using System.Collections.Generic; using System.Linq; using LitJson; using NaughtyAttributes; using TMPro; using UnityEngine; using XUI; public class SettlePanel : UIBehaviour { public GameObject winPre; public GameObject losePre; public TextMeshProUGUI text; public bool isWin; public static void Show(bool isWin) { WorldUIManager.Ins.Cover("UI/SettlePanel",false, isWin); } public override void OnUIShow(params object[] args) { base.OnUIShow(args); isWin = (bool)args[0]; winPre.SetActive(isWin); losePre.SetActive(!isWin); text.gameObject.SetActive(isWin); text.text = GameManager.Ins.GetLessTimeStr()+"通关"; } }