using System;
using BestHTTP;
using Common;
using DarkTonic.MasterAudio;
using Unity.XR.PXR;
using UnityEngine;
public enum Place
{
NanJing_JianYe_Office
}
public class GameLocal : MonoBehaviour
{
public static GameLocal Ins { get; private set; }
public Camera MRCamera;
public Transform Aim;
public Transform MRLeftControl;
public Transform MRRightControl;
public PXR_Manager PXRManager;
public State BGMState;
[NonSerialized]
public string HttpServerUrl = "http://120.27.202.237:8888";
// http验证
[NonSerialized]
public readonly string Author = "Bearer eyJhbGciOiJIUzUxMiJ9.eyJqdGkiOiJhMGE4OTE0ZjRjODE0NTNiYWZmMTdiODFmYjBjNmU5YSIsInVzZXIiOiJkZXZpY2UtMDAxIiwic3ViIjoiZGV2aWNlLTAwMSJ9.krKxq1NQYUTlqAMcb0FwHlsI17TLos08OjqUIi_5zmK8sh-LA6hL2awyXZpblrE-LYuWh0g8qA8DjRcjP74hOQ";
// 验证信息
private AuthInfo authInfo = new AuthInfo();
[NonSerialized]
public Player self;
[Header("版本号")]
public string Version = "1.0.1";
[Header("场地")]
public Place place = Place.NanJing_JianYe_Office;
public GameObject Scene;
public GameObject Settle;
public GameObject BlueWin;
public GameObject RedWin;
void Awake()
{
Ins = this;
Application.targetFrameRate = 60;
// ConPanel.Show();
// BGMState.StateChange(0);
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
PXRManager.enabled = true;
ChangeMaterial(true);
PXR_MixedReality.EnableVideoSeeThrough(true);
#endif
}
///
/// 更换材质
///
public void ChangeMaterial(bool isChange)
{
Renderer[] renderers = Scene.transform.GetComponentsInChildren(true);
foreach (Renderer renderer in renderers)
{
if (isChange)
{
renderer.material = Resources.Load("Material/BGWJ");
}
else
{
renderer.material = Resources.Load("Material/Default");
}
}
}
///
/// 鉴权
///
public void RequestAuth(Action cb = null)
{
string url = HttpServerUrl + "/api/record";
HTTPRequest request = new HTTPRequest(new Uri(url), HTTPMethods.Post, (req, response) =>
{
if (response != null)
{
Debug.Log("收到数据 ->" + response.DataAsText);
}
cb?.Invoke(req, response);
});
request.AddHeader("Authorization", Author);
authInfo.deviceSn = GetSn();
authInfo.startAt = ConvertTimestampToDateTime(GetTimestamp()) + "";
authInfo.paid = 2;
authInfo.uuid = GetSn() + GetTimestamp();
authInfo.type = 2;
string authJson = JsonUtility.ToJson(authInfo);
Debug.Log("发送数据 -> " + authJson);
request.RawData = System.Text.Encoding.UTF8.GetBytes(authJson);
request.AddHeader("Content-Type", "application/json");
request.Send();
}
public long GetTimestamp()
{
return (long)DateTime.Now.Subtract(new DateTime(1970, 1, 1)).TotalSeconds;
}
public string ConvertTimestampToDateTime(long timestamp)
{
// Unix时间戳是从1970年1月1日00:00:00开始的秒数或毫秒数
// 这里以秒为单位,如果时间戳是毫秒则除以1000
DateTime dateTime = DateTimeOffset.FromUnixTimeSeconds(timestamp).DateTime;
return dateTime.ToString("yyyy-MM-dd HH:mm:ss");
}
///
/// 获取sn号
///
public string GetSn()
{
string res = "UnityEditor";
// string res = "PA8E10MGH7210380D";
#if !UNITY_EDITOR && UNITY_ANDROID && PICO
// res = PXR_Enterprise.StateGetDeviceInfo(SystemInfoEnum.EQUIPMENT_SN);
#endif
return res;
}
}