Files
Loong/Assets/_Loong/Scripts/Bomb.cs
2025-07-01 14:54:02 +08:00

51 lines
1.2 KiB
C#

using System.Collections;
using System.Collections.Generic;
using DragonLi.Core;
using Mirror;
using UnityEngine;
public class Bomb : NetworkBehaviour
{
public Rigidbody rigid;
public GameObject explosion_prefab;
private bool _destroying = false;
void Start()
{
if (isServer)
{
rigid.isKinematic = false;
rigid.AddForce(transform.forward.normalized, ForceMode.Impulse);
}
else
{
rigid.isKinematic = true;
}
}
void Update()
{
if (isServer && !_destroying)
{
if (transform.position.y <= 0)
{
_destroying = false;
rigid.isKinematic = true;
CreatExplosion();
NetworkServer.Destroy(gameObject);
}
}
}
public void CreatExplosion()
{
GameObject explosion = Instantiate(explosion_prefab);
NetworkServer.Spawn(explosion);
explosion.transform.position = transform.position;
CoroutineTaskManager.Instance.WaitSecondTodo(() =>
{
NetworkServer.Destroy(explosion);
}, 2F);
}
}