Files
Loong/Assets/_Loong/Scripts/Bullet/DragonBossBullet.cs
2025-10-15 15:27:45 +08:00

23 lines
692 B
C#

using System.Collections;
using System.Collections.Generic;
using DragonLi.Frame;
using Mirror;
using UnityEngine;
public class DragonBossBullet : Bullet
{
// [Server]
// public override void OnSpawn(int ownerIndex, Vector3 recoil, float recoilCount)
// {
// base.OnSpawn(ownerIndex, recoil, recoilCount);
// type = BulletType.DragonBossBullet;
// BulletInfo bulletInfo = GameManager.Ins.BulletInfos[type][1];
// damage = bulletInfo.Damage;
// deToughness = bulletInfo.DeToughness;
// }
// public override void OnApplyDamage(Damagable damagable)
// {
// damagable.ApplyDamage(damage, ownerIndex, transform);
// }
}