Files
Loong/Assets/Plugins/ThirdParty/FindReference2/Editor/Script/UI/GUI2.cs
2025-07-01 14:54:02 +08:00

279 lines
8.9 KiB
C#

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using Vector2 = UnityEngine.Vector2;
namespace vietlabs.fr2
{
public interface IDrawer
{
bool Draw(Rect rect);
bool DrawLayout();
}
public static class GUI2
{
public static void Color(Action a, Color c, float? alpha = null)
{
if (a == null) return;
var cColor = GUI.color;
if (alpha != null) c.a = alpha.Value;
GUI.color = c;
a();
GUI.color = cColor;
}
public static void ContentColor(Action a, Color c, float? alpha = null)
{
if (a == null) return;
var cColor = GUI.contentColor;
if (alpha != null) c.a = alpha.Value;
GUI.contentColor = c;
a();
GUI.contentColor = cColor;
}
public static void BackgroundColor(Action a, Color c, float? alpha = null)
{
if (a == null) return;
var cColor = GUI.backgroundColor;
if (alpha != null) c.a = alpha.Value;
GUI.backgroundColor = c;
a();
GUI.backgroundColor = cColor;
}
public static Color Theme(Color proColor, Color indieColor)
{
return EditorGUIUtility.isProSkin ? proColor : indieColor;
}
public static Color Alpha(Color c, float a)
{
c.a = a;
return c;
}
public static void Rect(Rect r, Color c, float? alpha = null)
{
var cColor = GUI.color;
if (alpha != null) c.a = alpha.Value;
GUI.color = c;
GUI.DrawTexture(r, Texture2D.whiteTexture);
GUI.color = cColor;
}
public static UnityEngine.Object[] DropZone(string title, float w, float h)
{
var rect = GUILayoutUtility.GetRect(w, h);
GUI.Box(rect, GUIContent.none, EditorStyles.textArea);
var cx = rect.x + w / 2f;
var cy = rect.y + h / 2f;
var pz = w / 3f; // plus size
var plusRect = new Rect(cx - pz / 2f, (cy - pz / 2f), pz, pz);
GUI2.Color(() => { GUI.DrawTexture(plusRect, FR2_Icon.Plus.image, ScaleMode.ScaleToFit); }, UnityEngine.Color.white, 0.1f);
GUI.Label(rect, title, EditorStyles.wordWrappedMiniLabel);
EventType eventType = Event.current.type;
bool isAccepted = false;
if (eventType == EventType.DragUpdated || eventType == EventType.DragPerform)
{
DragAndDrop.visualMode = DragAndDropVisualMode.Copy;
if (eventType == EventType.DragPerform)
{
DragAndDrop.AcceptDrag();
isAccepted = true;
}
Event.current.Use();
}
return isAccepted ? DragAndDrop.objectReferences : null;
}
// public static bool ColorIconButton(Rect r, Texture icon, Vector2? iconOffset, Color? c)
// {
// if (c != null) Rect(r, c.Value);
//
// // align center
// if (iconOffset != null)
// {
// r.x += iconOffset.Value.x;
// r.y += iconOffset.Value.y;
// }
//
// return GUI.Button(r, icon, GUIStyle.none);
// }
public static bool ColorIconButton(Rect r, Texture icon, Color? c)
{
var oColor = GUI.color;
if (c != null) GUI.color = c.Value;
var result = GUI.Button(r, icon, GUIStyle.none);
GUI.color = oColor;
return result;
}
public static bool Toggle(ref bool value, string label, GUIStyle style, params GUILayoutOption[] options)
{
var vv = GUILayout.Toggle(value, label, style, options);
if (vv == value) return false;
value = vv;
return true;
}
public static bool Toggle(ref bool value, Texture2D tex, GUIStyle style, params GUILayoutOption[] options)
{
var vv = GUILayout.Toggle(value, tex, style, options);
if (vv == value) return false;
value = vv;
return true;
}
public static bool Toggle(ref bool value, GUIContent tex, GUIStyle style, params GUILayoutOption[] options)
{
var vv = GUILayout.Toggle(value, tex, style, options);
if (vv == value) return false;
value = vv;
return true;
}
public static bool Toggle(Rect rect, ref bool value, GUIContent tex)
{
var vv = GUI.Toggle(rect, value, tex, GUIStyle.none);
if (vv == value) return false;
value = vv;
return true;
}
public static bool Toggle(Rect rect, ref bool value)
{
var vv = GUI.Toggle(rect, value, GUIContent.none);
if (vv == value) return false;
value = vv;
return true;
}
internal static bool Toggle(bool v, string label, Action<bool> setter)
{
var v1 = GUILayout.Toggle(v, label);
if (v1 == v) return false;
if (setter != null) setter(v1);
return true;
}
internal static Dictionary<string, GUIContent> tooltipCache = new Dictionary<string, GUIContent>();
internal static GUIContent GetTooltip(string tooltip)
{
if (string.IsNullOrEmpty(tooltip)) return GUIContent.none;
GUIContent result;
if (tooltipCache.TryGetValue(tooltip, out result)) return result;
result = new GUIContent(string.Empty, tooltip);
tooltipCache.Add(tooltip, result);
return result;
}
internal static bool ToolbarToggle(ref bool value, Texture icon, Vector2 padding, string tooltip = null)
{
var vv = GUILayout.Toggle(value, GetTooltip(tooltip), EditorStyles.toolbarButton, GUILayout.Width(22f));
if (icon != null)
{
var rect = GUILayoutUtility.GetLastRect();
rect = Padding(rect, padding.x, padding.y);
GUI.DrawTexture(rect, icon, ScaleMode.ScaleToFit);
}
if (vv == value) return false;
value = vv;
return true;
}
// TODO : optimize for performance
public static bool EnumPopup<T>(ref T mode, string label, float labelWidth, GUIStyle style, params GUILayoutOption[] options)
{
var sz = EditorGUIUtility.labelWidth;
EditorGUIUtility.labelWidth = labelWidth;
{
var obj = (Enum)(object)mode;
var vv = EditorGUILayout.EnumPopup(label, obj, style, options);
if (Equals(vv, obj))
{
EditorGUIUtility.labelWidth = sz;
return false;
}
mode = (T)(object)vv;
}
EditorGUIUtility.labelWidth = sz;
return true;
}
public static bool EnumPopup<T>(ref T mode, GUIContent icon, GUIStyle style, params GUILayoutOption[] options)
{
var obj = (Enum)(object)mode;
var cRect = GUILayoutUtility.GetRect(16f, 16f);
cRect.xMin -= 2f;
cRect.yMin += 2f;
GUI.Label(cRect, icon);
var vv = EditorGUILayout.EnumPopup(obj, style, options);
if (Equals(vv, obj))
{
return false;
}
mode = (T)(object)vv;
return true;
}
public static Rect Padding(Rect r, float x, float y)
{
return new Rect(r.x + x, r.y + y, r.width - 2 * x, r.height - 2 * y);
}
public static Rect LeftRect(float w, ref Rect rect)
{
rect.x += w;
rect.width -= w;
return new Rect(rect.x - w, rect.y, w, rect.height);
}
public static Rect RightRect(float w, ref Rect rect)
{
rect.width -= w;
return new Rect(rect.x + rect.width, rect.y, w, rect.height);
}
// -----------------------
private static GUIStyle _miniLabelAlignRight;
public static GUIStyle miniLabelAlignRight
{
get
{
return _miniLabelAlignRight ?? (
_miniLabelAlignRight = new GUIStyle(EditorStyles.miniLabel) { alignment = TextAnchor.MiddleRight }
);
}
}
public static Color darkRed = new Color(0.5f, .0f, 0f, 1f);
public static Color darkGreen = new Color(0, .5f, 0f, 1f);
public static Color darkBlue = new Color(0, .0f, 0.5f, 1f);
public static Color lightRed = new Color(1f, 0.5f, 0.5f, 1f);
}
}