Files
Loong/Assets/_Loong/Scripts/Enemys/DamageBox.cs

25 lines
620 B
C#

using System.Collections;
using System.Collections.Generic;
using DragonLi.Frame;
using UnityEngine;
public class DamageBox : MonoBehaviour,Damagable
{
public float Health { get; set; }
public Agent agent;
public void ApplyDamage(float value, int ownerIndex, Vector3 hitPos, Transform sender)
{
Debug.Log("部位受击:" + value);
// 传递伤害
agent.ApplyDamage(value, ownerIndex, hitPos, sender);
// 插在身上
sender.parent = transform.parent;
if(value<10)
return;
GameManager.Ins.PlayerGetEx((int)value,hitPos);
}
}