Files
Loong/Assets/_Loong/Scripts/SettlePanel.cs
2025-10-30 10:16:52 +08:00

34 lines
767 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using LitJson;
using NaughtyAttributes;
using TMPro;
using UnityEngine;
using XUI;
public class SettlePanel : UIBehaviour
{
public GameObject winPre;
public GameObject losePre;
public TextMeshProUGUI text;
public bool isWin;
public static void Show(bool isWin)
{
WorldUIManager.Ins.Cover("UI/SettlePanel",false, isWin);
}
public override void OnUIShow(params object[] args)
{
base.OnUIShow(args);
isWin = (bool)args[0];
winPre.SetActive(isWin);
losePre.SetActive(!isWin);
text.gameObject.SetActive(isWin);
text.text = GameManager.Ins.GetLessTimeStr()+"<size=48><color=white>通关";
}
}