19 lines
489 B
C#
19 lines
489 B
C#
using System;
|
|
using System.Net;
|
|
using Mirror;
|
|
|
|
public class ServerResponse : NetworkMessage
|
|
{
|
|
// The server that sent this
|
|
// this is a property so that it is not serialized, but the
|
|
// client fills this up after we receive it
|
|
public IPEndPoint EndPoint { get; set; }
|
|
|
|
public string gameName;
|
|
|
|
public Uri uri;
|
|
|
|
// Prevent duplicate server appearance when a connection can be made via LAN on multiple NICs
|
|
public long serverId;
|
|
public long createTime;
|
|
} |